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The next installment of Jeff Smith’s fast paced sci-fi thriller about an inter-dimensional art thief resumes in this action packed graphic novel. Cartoonist Jeff Smith continues the critically acclaimed noir adventures of RASL, as the art thief tries desperately to hold on to anything constant in his fast changing world
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It's full-fledged war as Briar, the rat creatures, and the Pawan army storm the city of Atheia. The Bone cousins, Thorn, and Gran'ma Ben are all there to defend the Valley and stop the return of the Lord of the Locusts. When Thorn goes inside a ghost circle, she hears a voice urging her to seek the Crown of Horns. What follows is another dangerous journey for Thorn and loyal Fone Bone as they race to the sacred grounds of the dragons, searching for the one thing that may save them all. This is the breathtaking conclusion to Jeff Smith's nine-book graphic novel series.
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There's lots to do before Little Mouse is ready to go visit the barn. Will he master all the intricacies of getting dressed, from snaps and buttons to Velcro and tail holes? Eisner Award-winning cartoonist Jeff Smith and his determined Little Mouse reveal all the smallest pleasures of this daily task.
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The shocking conclusion of the critically acclaimed noir tale from the New York Times best selling author of BONE. In part 3 0f 3, RASL, the dimension-jumping art thief makes a series of discoveries – – all building to a brutal face off between old rivals - - and two philosophies that date back to Galileo - - with the fate of all the universes in the balance. Award-winning cartoonist Jeff Smith explores a world of violence and corruption, while mixing murder, passion, and folklore, with cutting-edge physics
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The three Bone cousins — Fone Bone, Phoney Bone, and Smiley Bone — are separated and lost in a vast, uncharted desert. One by one, they find their way into a deep, forested valley filled with wonderful and terrifying creatures. Eventually, the cousins are reunited at a farmstead run by tough Gran’ma Ben and her spirited granddaughter. But little do the Bones know, there are dark forces conspiring against them, and their adventures are only just beginning!
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Fone Bone and his cousins plan to return home after visiting the village of Barrelhaven with Thorn and Gran’ma Ben. But Phoney risks everything on one last get-rich-quick scheme for the town’s annual Great Cow Race. As usual, Phoney’s plans go disastrously awry, and Boneville seems further away than ever. Meanwhile, ominous signs indicate that a war is brewing, and Fone finds himself helping his friends defend their valley from a formidable enemy.
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Lucius, Smiley, and Phoney survive an attack by the rat creatures and return safely to Lucius’ tavern inBarrelhaven. Phoney, desperate to win a bet with Lucius, stokes the townspeople’s fear of dragons andboasts that he is a professional dragonslayer. Back at the farm, Fone Bone and Thorn are troubled by strange dreams, and Gran’ma Ben’s reaction to them is stranger still: She reveals long-kept secrets and warns of great danger. Thorn, Fone Bone, and Gran’ma Ben may have to leave the farm forever.
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When he is fooled by the townsfolk into thinking that he is a skilled dragonslayer, Phoney Bone takes on the challenge to find the Red Dragon while Thorn deals with haunted dreams and missing Gran'ma Ben.
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While attempting to return a lost rat creature cub back to his home in the mountains, Fone and Smiley Bone's simple task turns into a major adventure after encountering the fierce mountain lion Rock Jaw.
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As war spreads through the valley, the Bone cousins join Gran'ma Ben and Lucius at Old Man's Cave to make a stand against the rat creatures. But not everything goes as planned.
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The Bone cousins, Gran'ma Ben, and a baby rat creature are on a perilous quest to Atheia in the hopes of saving Princess Thorn as war rages in the valley.
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The Bone cousins, Gran’ma Ben, and Thorn finally reach the city of Atheia, where they reunite with old friends and plan to thwart The Lord of the Locusts. The Pawan army has joined forces with Briar and the rat creatures, and danger increases as Thorn’s visions get stronger. Meanwhile, Phoney Bone is convinced Atheia is a city rich in gold, and he is determined to find it!
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RASL — a stark, sci-fi series about a dimension-jumping art thief - - a man unplugged from the world who races through space and time searching for his next big score - - trying to escape his past. In part one of three, Rasl faces an assassin’s bullet and stumbles across a mystery that not only threatens to expose his own illicit activities, but could also uncover one of the world’s most dangerous and sought after secrets.
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The hit Storybook Tales continue with "Snow White and the 7 Dwarfs." In this fairy tale reimagining, an evil queen (AKA Veronica), asks her magic mirror, "who is the hottest of them all?" to which the mirror replies, "Snow White," (or Betty, as we know her!). Can the vain queen rid herself of the beautiful Betty, or is she relegated to live out her life as the second hottest of them all? With some familiar faces rounding out the seven dwarfs, prepare for a surprise twist on a classic story as this series of fables through the Archie lens continues!
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“Be-Four and After”: Archie’s on top of the world—until he realizes he has four dates scheduled for the same night! But Reggie has a solution: He’ll sponsor Archie’s dates, as long as Archie pulls them off successfully in one night. Can Archie enlist Jughead to help and convince his four dates—including Valerie and Cheryl—that they’re getting his full attention? Featuring guest stars galore! A wacky, slapstick romp in the classic Archie style.
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In this retelling of the storybook classic "Rapunzel," we find two princesses cursed to remain in a tower until they are married off. The only way suitors can get up to the tower is by climbing the long locks of hair they've been cursed with. Prince Charming can't wait, so the girls sneak out and run into a commoner named Archie. Risking their place in the kingdom, the girls naturally compete for Archie's affections; however, leaving the tower can jeopardize the magic spell! Who will win his love before the sorceress who banished them to the tower catches up with them?
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From the cold of Valley Forge in the American Revolution, to the burning temperatures of the deserts of the Middle East, the Army of the United States of America has defended freedom, pushed back tyranny, and helped make the world a safer place. When the nation needed them, the average citizen took arms to defend their country and Bluewater tells their amazing tale from the American Revolution to the current War on Terror.
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"Ratman," "Duggy Wuggy, M.D.," "Skate Date" and more! "Ratman" cleans up Megapolis on his way to a showdown with The Punster! Archie takes on the roll of a teen doctor as "Duggy Wuggy, M.D." whose biggest challenge is being serious! Then, Archie tries to impress the girls with a "Skate Date," but as soon as he puts on the skates, Archie's not so impressive! Plus, way more of the best Archie Comics from the 90s which, like, totally make this collection the bomb!
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There’s a Speed Dating event at Pop’s and everyone is invited! Love is in the air as new relationships blossom in true Riverdale fashion! It’s like a dream come true for Archie—the chance to date every girl in Riverdale (and Jughead’s worst nightmare!). With more than just two girls to choose between, who on earth will Archie pick?! Find out in this fun-filled story featuring special guest appearances!
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"Flower Power": Betty learns the real meaning of "flower power" when she sets about planting her garden and unearths a time capsule from the previous resident, a real "groovy gal" from the 1960s! Fascinated by her ways, Betty uses 90's technology to track her down -- via the internet, of course!
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