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Comics have gone from "scourge of the classroom" to legitimate teaching tools, and the Common Core State Standards for scholastic achievement now explicitly recommend their use in the classroom. Reading With Pictures: Comics That Make Kids Smarter unites the finest creative talents in the comics industry with the nation's leading experts in visual literacy to create a game-changing tool for the classroom and beyond. This full-color volume features more than a dozen short stories (both fiction and nonfiction) that address topics in Social Studies, Math, Language Arts, and Science, while offering an immersive textual and visual experience that kids will enjoy. Highlights include George Washington: Action President by Fred Van Lente and Ryan Dunlavey, Doctor Sputnik: Man of Science by Roger Langridge, The Power of Print by Katie Cook, and many more. Includes a foreword by Printz and Eisner Award-winning author Gene Luen Yang (American Born Chinese, Boxers and Saints). A downloadable Teachers' Guide includes standards-correlated lesson plans customized to each story, research-based justifications for using comics in the classroom, a guide to establishing best classroom practices, and a comprehensive listing of educational resources.
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Birding is My Favorite Video Game is a collection of fun, quasi-educational comics combining weird science, cute visuals, sweet wit, and a strong environmental message. Based on the popular webcomic Bird and Moon, this collection brings facts about birds, bees, and insects to life in the quirkiest, most wonderful way.
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For the first time ever, the inspiring, infuriating, and utterly insane story of comics, graphic novels, and manga is presented in four-color glory! The award-winning Action Philosophers team of Fred Van Lente and Ryan Dunlavey turn their irreverent-but-accurate eye to the stories of Jack Kirby, R. Crumb, Harvey Kurtzman, Alan Moore, Stan Lee, Will Eisner, Fredric Wertham, Roy Lichtenstein, Art Spiegelman, Herge, Osamu Tezuka - and more!
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Graphic novels have exploded off bookstore shelves into movies, college courses, and the New York Times book review, and comics historian and children’s literature specialist Stephen Weiner explains the phenomenon in this groundbreaking book—the first history of graphic novels. From the agonizing Holocaust vision of Art Spiegelman’s Maus to the teenage angst of Dan Clowes’s Ghost World, this study enters the heart of the graphic novel revolution. The complete history of this popular format is explained, from the first modern, urban autobiographical graphic novel, Will Eisner’s A Contract with God, to the dark mysteries of Neil Gaiman’s Sandman, the postmodern superheroics of Frank Miller’s Batman: The Dark Knight, and breakout books such as Alison Bechdel's Fun Home and R. Crumb's The Book of Genesis. It’s all here in this newly updated edition, which contains the must-reads, the milestones, the most recent developments, and what to look for in the future of this exciting medium.
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Antarctic Press continues its series of How To Draw Manga guidebooks! Ben Dunn, Fred Perry, and Joe Wight continue to present a comprehensive guide in mastering the manga style and will emphasize layout in this issue. Each featured artist will have his own exclusive special comments. Some topics we will cover in the series are advanced figure study, costumes, mecha, comic storytelling, and composition. If you don't get it... you'll regret it!
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Seeking to prove your mettle as a wizard or warrior of the sequential arts, your pen mightier than any sword? Do the details of dragons and dungeons, spellcasting and swordplay leave you feeling too queasy to quest? Fear not! The veteran fighters and magic-masters of the industry shall imbue you with their wisdom of the ages! You'll learn the art of depicting fantasy both classic and modern, from Tolkien and White to Gygax and Talsorian to Pratchett and Rowling!
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