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"Devil's Night" - When he died, Stingy Jack couldn't get into Heaven or Hell, and has wandered the Earth ever since. He's made his way to Manhattan, he's feeling malicious... and if the Ghostbusters can't stop him, he'll burn the city to the ground! It's the beginning of a busy season of horrifying holidays for our heroes - HAPPY HORROR DAYS starts here!
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In Feudal Japan, Oroku Saki seizes control of the Foot Clan the only way he knows how… through blood and deceit! But what role will Hamato Yoshi play in his ascent? In the present day, the battle for the Secret of the Foot reaches a fever pitch as Turtles and Foot clash in an epic rematch!
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The Ghostbusters are gone, spirited away by some dastardly demons from another dimension! But spectral shenanigans haven't ceased in the city that never sleeps, meaning a new group will need to step up and don the proton packs. Will the New Ghostbusters be able to rescue their predecessors, or will they share the same fate?
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Every December in Rhinebeck, New York, a celebration is held in honor of Sinterklaas. One of the inspirations for the legend of Santa Claus, Sinterklaas brings presents for good little children, and punishes the bad. But this year, the Sinterklaas seen in Rhinebeck isn't a man in a costume... it's a sinister spirit set on haunting the children of the town! It's the Ghostbusters to the Holiday rescue as Happy Horror Days continues!
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OUT OF TIME! Marty's been Doc Brown's assistant for a couple years now--but that doesn't mean Doc shares his secrets. Clandestine dealings with Libyans and a mysterious stainless-steel car are bad enough... but what else is Doc keeping to himself? Plus, Doc may not have been the first person to visit the past, but he made up for it by being the very first to visit... the future.
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There's trouble a brewin' in Aron City; and no sir, it ain't the kind that rhymes with pool! A robot from another dimension has appeared, intent on finding and challenging a hero - any hero - for its evil masters. Instead, the robot finds Johnny Bravo, and proof... that even a robot can be driven mad by exposure to Johnny's obliviousness. Don't miss this tie-in to the event of the summer -- so cool, you're gonna have to wear shades. Hyah! Plus, a two-page epilogue by Louise Simonson and Derek Charm, delving into the formation of the LEAGUE OF EXTRAORDINARY VILLAINS!!
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The Ghostbusters are gone, spirited away by some dastardly demons from another dimension! But spectral shenanigans haven't ceased in the city that never sleeps, meaning a new group will need to step up and don the proton packs. Will the New Ghostbusters be able to rescue their predecessors, or will they share the same fate? The Ghostbusters creative super-team of Erik Burnham and Dan Schoening return to bust out more ectoplasmic excitement in this all-new Ghostbusters ongoing volume!
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The Ghostbusters have been spirited away by some dastardly demons from another dimension, leaving their rescue, and the day-to-day busting of ghosts, to the New Ghostbusters! All the while, a new god has taken notice of Earth and her chaotic presence promises unheard of catastrophe for New York City. Mass Hysteria collects the final 20 issues of the ongoing Ghostbusters series written by Erik Burnham with art by Dan Schoening, plus all of the backup stories and an art gallery. Also includes a new introduction by Dan Aykroyd!
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Psychokinetic energy is on the rise and the boys are as busy as ever, but a new contract engineered by Walter Peck limits their ability to bust ghosts in the city. As they take their act on the road, a new team swoops in to give them some competition. TOTAL CONTAINMENT collects the first 16 issues of the ongoing GHOSTBUSTERS series written by Erik Burnham with art by Dan Schoening and includes all Paranormal Contracts Oversight Commission (PCOC) pages and backup stories by Tristan Jones as well as concept art and a cover gallery. Also includes a new introduction by Ernie Hudson.
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Full Color | 98 Screens | Issue 2 of 4 Written by Eric Burnham Art by Felipe Torrent Lucas and the Lab Rats introduce Jackie Long to the microscopic world of the Nanosphere, while Dana Diamondback and the Snake Pit hatch a plan to sabotage Electronorama's big video game tournament. Based on the handheld game from Smith & Tinker!
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Full Color | 113 Screens | Issue 1 of 4 Written by Eric Burnham Art by Felipe Torrent A killer video game tournament; energy drinks; nigh-immortal microscopic monsters fighting to the death... that's all Lucas Nelson and friends could ask for in a weekend. But another crew has their eyes on the game championship, and will do whatever it takes to get it. Based on the popular Smith & Tinker handheld game aimed at teens!
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Time-traveling into comics directly out of Telltale's 2010 smash-hit episodic videogame BACK TO THE FUTURE: THE GAME! When an empty time-traveling DeLorean suddenly shows up in 1986, Marty McFly quickly learns that his friend Doctor Emmett "Doc" Brown is stranded in 1931 and possibly in mortal danger. Now it's up to Marty to return to the past once again to save Doc and the time-space continuum!
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Time-travelling into comics directly out of Telltale's 2010 smash-hit episodic video game BACK TO THE FUTURE: THE GAME, adapted to comics at last! When an empty time-traveling DeLorean suddenly shows up in 1986, Marty McFly quickly learns that his friend Doctor Emmett "Doc" Brown is stranded in 1931 and possibly in mortal danger. Now it's up to Marty to return to the past to once again save Doc and the time-space continuum! But this time, will he be too late?
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Marty and Doc have outwitted the Tannen family, but at what cost? When the DeLorean speeds back to 1986, our heroes discover that Hill Valley is now a walled-in city held under the sway of the mysterious CITIZEN BROWN. And Marty's going to have to solve things on his own--because Doc has just faded from existence!
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Marty escapes the alternate present of 1986-B, fleeing back to 1931 to correct the time stream -- all he has to do is break a couple of hearts. But one man sets out to stop him: Doc Brown! The future hangs in the balance!
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GREAT SCOTT! With Doc and Marty opposing each other, it could be Hill Valley itself that pays the ultimate price, disappearing into the time-stream forever! Doc and Marty will need all the luck they can get before they're OUTATIME... in this, the climactic conclusion to CITIZEN BROWN!
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Marty rescued Doc from the certain death back in 1931, but he might have doomed the McFly family in the process! It'll take 1.21 gigawatts and a little bit of luck to right the time stream and save Marty's future in "GET TANNEN!" Based on the hit TellTale video game!
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Join us for this special double-sized annual, featuring Ghostbusters past, present... and future! Learn the origin of Slimer! Witness a crazy bust in the Midwest with the Chicago Ghostbusters! Find out what Winston Zeddemore was up to during the Scolari Brothers incident in Ghostbusters 2! And peek into the future at the next generation of Ghostbusters... and much more! Be there or be slimed!
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Krang, Baxter Stockman, Old Hob, and Alopex all get their turn. Krang's history is revealed, Baxter's secret project may be more dangerous than he realized, Old Hob is ready to branch out on his own, and Alopex discovers a devastating truth about her past.
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"Untold Tales and Alternate Timelines," part 1: BttF creator/screenwriter Bob Gale returns with all-new tales from the twisting and turning timeline that made Back to the Future a, well... TIMELESS pop-culture phenomenon! Take a trip back to 1985 and be there when Doc Brown and Marty McFly first meet, and then jump even farther back, to 1945, to witness Doc's involvement in the super-secret Manhattan Project.
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