Refine Results

Video Games/Gaming

Take to the skies with Rolled & Told!  Authors E.L. Thomas and Tristan J. Tarwater have crafted swashbuckling and electrifying adventures for role-playing groups. When a gaggle of goblins commandeer a gnomish airship, it's up to players to work with those gnomes to board the ship and take back what's theirs! Rolled & Told brings a ready-to-play, fun adventure for one of gaming's favorite tabletop role-playing games. Packed with beautiful illustrations, comics coinciding with each full adventure, and instructive articles, Rolled & Told enhances gameplay for new and old game masters alike.
→ more
We're celebrating Halloween in Rolled & Told! Writers E.L. Thomas and Anne Toole go grim and give you all the shambling, undead horror you and your group of wild and ready role-players can handle! In our full adventure, a strange malady grips a small farming village; the last thing they need is a horde of undead rising from all around them. Your player characters will get to literally reap what has been sown! 
→ more
Going back to school can be hectic. When a school for wizards existing in an extra-dimensional space is quickly collapsing and taking a class of apprentices along with it, hectic doesn't quite cover it! So, bring your favorite group of players and battle against time, warped magic, and whatever nefarious evil is about to make School Out (Forever).  
→ more
The Big Nosh ogre tribe is throwing a big old BBQ and the poor townsfolk of Springkernel are the main course! The one thing that stands in the way of the ogres' grisly plan is that a band of adventurers just happens to be in town. Those same adventures unfortunately spent last night carousing till dawn and are nowhere near their best. As the dwarf saying goes, "There is no better cure for a hangover than battling ogres!"
→ more
The theme for January's issue is WINTER! Play two chilling adventures where there are far greater dangers for your party than frostbite. Learn new tricks on using music in your adventures, read all about how not to railroad your campaigns, and more!
→ more
A heartsick and mournful vampire has taken up residence in a hilly village, and she soothes her loneliness by turning villagers into her thralls! The Valentine's Day issue of Rolled & Told gives you two adventures to pluck your heartstrings and articles on using romance as a hook for adventuring, imaginative nighttime encounters, and more!
→ more
Our heroes must raid a labyrinth of a long-dead wizard to help a temple of pacifist monks! We're solving puzzles aplenty in this issue of Rolled & Told! Try not to get befuddled by these mystifying modules before reading up on imaginative nighttime encounters, solo role-playing, and much more!
→ more
This month, be careful not to get caught in the weeds as our adventurers come to the aid of a woodcutter who's heard that an evil green wyrmling is haunting his forest. Then try our fey-realm site & setting, learn about homebrew gaming, reimagine classes, and more!
→ more
In A Tale of Two Gnomes, venture into an inventor's burrow to save him from his rival and his unsettling and unethical constructs. And if you're looking for your a shorter and lower stakes adventure, your players can play matchmaker with a series of skill tests to help a Gnome Bachelor find love!  This issue will also include a guide on physically crafting sets, items, and other materials to bring your campaign to life, a review of dwarven monster hunter Bartha Buart's newest book and more!
→ more
This collected edition of Rolled & Told contains all the adventures, mini-adventures, comics, and articles from issues zero to six along with extra content you couldn't get in the single issues! It provides hours of pick-up-and-play campaigns designed both for players new to tabletop role playing and for those who have played for years. Every page is filled with beautiful illustrations, comics coinciding with adventures, and splash art from your favorite comic artists to inspire your players! Survive the dangers of "The Thunderlock Barcrawl", save goblins in "Hoist The Jolly Gobbler", and play the adventures "Mage School Beyond The Mirror", "The Case of the Brutal Brunch" and many more! •Each adventure is 5E compatible and ready-to-play. •7 full adventures (5-6 hours on average) •6 mini adventures (2-3 hours on average) •4 pre-made and ready to use character sheets based on our iconic characters in each of your favorite classes •Over 18 articles full of helpful tips and insight on how to enhance the game that's perfect for game masters, aspiring and experienced alike.
→ more