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Video Games/Gaming

Brigada tells the story of Ivro, Dwarven Captain of a legendary brigade of cold-hearted, cut-throat Dwarven convicts who answer only to him. On the eve of a great battle, Ivro and his brigade are overtaken by the mist, which separates them into small groups, and throws them all into different, strange and alien lands. Now, Ivro and the remaining members of his brigade must wage a new and different war, for their own survival. But where did this mist come from, and what terrible secret lies at its heart? Will Ivro be able to reunite his brigade and lead them to safety while this strange land grows ever stranger . . .
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Static-levitation racing has become the most popular--and dangerous--sport of the future, and down-on-his-luck former front-runner Hugo Broyler is about to find out just how dangerous it can be, on and off the track when he takes a transportation gig from a local crimelord. To complicate matters, he suddenly finds himself haunted by the ghost of a former racing rival. Either that or he's going crazy.This volume includes the first full story arc from the hit online series, along with rules for a complete role playing system set within the world of Static Levitation racing, filled with sci-fi world details and concept illustrations from a wealth of top artists from around the world.
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Light is a silent graphic novel that follows a pair of adventurers on an epic quest to collect five magic gems from deep inside the earth and bring them to the surface to return color to the world. On the way they carry fire-lit torches through secret places and endless passages, swim in crystal-clear waters, encounter strange beasts and creatures, and meet strange mysterious hermits! Writer/Artist Rob Cham creates beautiful vivid illustrations that gradually evolve from black and white subterranean worlds to vivid bright colorscapes. This inspiring all-ages story recalls retro video-game vibes and role playing games, creating a one-of-a-kind mythos of magic lands and mischievous critters.
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The Madballs are back, in all their grody, goofy glory! The Screamin' Meemies go head to head with the Horn Heads for a chance to play in the most exciting sporting event in the galaxy . . . The Bizzaro Bowl! The Madballs are pumped for the big match, but when the contraptions go screwy and start blasting Balls out of the field, how can they compete? These orbs may be dirty, but they like to play fair!
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With the Bizarro Bowl sabotaged into total chaos, the Madballs start pranking the heck out of each other to get revenge--what a great plan! Once the smoke clears they discover the real culprits: the headless Torsoids. But are they too late? And what about rush hour traffic? The grosser-than-gross all-new adventure continues!
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The dastardly Torsoid team has blasted the Madballs to a faraway planet where they'll never be able to compete in the Bizarro Bowl! To make matters worse, they're stranded on a planet with their total opposites--adorable, fuzzy creatures known as the HairBalls! Can the two beefing Madballs teams find a way out of this cutesy planet and into the Bizarro Bowl before it's too late?
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The Madballs have made it to the biggest, wackiest intergalactic sporting event--the Bizzaro Bowl! They're facing down their nemesis, the headless Torsoids, who've tried everything to keep them out of the match. Screamin' Meemie and Horn Head have totally different ideas on how to lead the team to victory, but it'll take everything they've got to beat the Torsoids' superior size, not to mention their arms and legs!
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You thought--no, HOPED--those disgusting creepy heads from the '80s were gone forever, but boy, were you wrong! Screamin' Meemie, Bash Brain, Skullface, and the rest of the Madballs are back in this grosser-than-gross new adventure. And with stories by some of the world's most revolting artists, this book is packed with so much mayhem it's almost illegal in several states!
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Take to the skies with Rolled & Told!  Authors E.L. Thomas and Tristan J. Tarwater have crafted swashbuckling and electrifying adventures for role-playing groups. When a gaggle of goblins commandeer a gnomish airship, it's up to players to work with those gnomes to board the ship and take back what's theirs! Rolled & Told brings a ready-to-play, fun adventure for one of gaming's favorite tabletop role-playing games. Packed with beautiful illustrations, comics coinciding with each full adventure, and instructive articles, Rolled & Told enhances gameplay for new and old game masters alike.
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We're celebrating Halloween in Rolled & Told! Writers E.L. Thomas and Anne Toole go grim and give you all the shambling, undead horror you and your group of wild and ready role-players can handle! In our full adventure, a strange malady grips a small farming village; the last thing they need is a horde of undead rising from all around them. Your player characters will get to literally reap what has been sown! 
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Going back to school can be hectic. When a school for wizards existing in an extra-dimensional space is quickly collapsing and taking a class of apprentices along with it, hectic doesn't quite cover it! So, bring your favorite group of players and battle against time, warped magic, and whatever nefarious evil is about to make School Out (Forever).  
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The Big Nosh ogre tribe is throwing a big old BBQ and the poor townsfolk of Springkernel are the main course! The one thing that stands in the way of the ogres' grisly plan is that a band of adventurers just happens to be in town. Those same adventures unfortunately spent last night carousing till dawn and are nowhere near their best. As the dwarf saying goes, "There is no better cure for a hangover than battling ogres!"
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The theme for January's issue is WINTER! Play two chilling adventures where there are far greater dangers for your party than frostbite. Learn new tricks on using music in your adventures, read all about how not to railroad your campaigns, and more!
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A heartsick and mournful vampire has taken up residence in a hilly village, and she soothes her loneliness by turning villagers into her thralls! The Valentine's Day issue of Rolled & Told gives you two adventures to pluck your heartstrings and articles on using romance as a hook for adventuring, imaginative nighttime encounters, and more!
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Our heroes must raid a labyrinth of a long-dead wizard to help a temple of pacifist monks! We're solving puzzles aplenty in this issue of Rolled & Told! Try not to get befuddled by these mystifying modules before reading up on imaginative nighttime encounters, solo role-playing, and much more!
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This month, be careful not to get caught in the weeds as our adventurers come to the aid of a woodcutter who's heard that an evil green wyrmling is haunting his forest. Then try our fey-realm site & setting, learn about homebrew gaming, reimagine classes, and more!
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In A Tale of Two Gnomes, venture into an inventor's burrow to save him from his rival and his unsettling and unethical constructs. And if you're looking for your a shorter and lower stakes adventure, your players can play matchmaker with a series of skill tests to help a Gnome Bachelor find love!  This issue will also include a guide on physically crafting sets, items, and other materials to bring your campaign to life, a review of dwarven monster hunter Bartha Buart's newest book and more!
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This collected edition of Rolled & Told contains all the adventures, mini-adventures, comics, and articles from issues zero to six along with extra content you couldn't get in the single issues! It provides hours of pick-up-and-play campaigns designed both for players new to tabletop role playing and for those who have played for years. Every page is filled with beautiful illustrations, comics coinciding with adventures, and splash art from your favorite comic artists to inspire your players! Survive the dangers of "The Thunderlock Barcrawl", save goblins in "Hoist The Jolly Gobbler", and play the adventures "Mage School Beyond The Mirror", "The Case of the Brutal Brunch" and many more! •Each adventure is 5E compatible and ready-to-play. •7 full adventures (5-6 hours on average) •6 mini adventures (2-3 hours on average) •4 pre-made and ready to use character sheets based on our iconic characters in each of your favorite classes •Over 18 articles full of helpful tips and insight on how to enhance the game that's perfect for game masters, aspiring and experienced alike.
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