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Get a CLUE! Solve the world's favorite murder mystery in this comic book adaptation of the classic whodunit board game. When the mysterious Mr. Boddy turns up dead at his own dinner party, everyone's a suspect! Miss Scarlett, Colonel Mustard, Mrs. Peacock, Professor Plum--all the familiar faces from the famous board game are back, with a couple new twists. But will Boddy's body be the last to fall, or is it just the beginning?
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Dragon Age: The Silent Grove is the perfect introduction to BioWare's dark fantasy universe! In this essential, canonical story from David Gaider, lead writer of the games, King Alistair, accompanied only by rogues Isabela and Varric, embarks on a quest deep inside the borders of Antiva--a nation of assassins! Together, they will encounter a prison break, dragons, the mysterious Witch of the Wilds, and one of the greatest secrets in the history of the world! * Story by David Gaider, lead writer of the Dragon Age games and novels! * Collecting Dragon Age #1-#6!
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Dragon Age Lead Writer David Gaider brings his newest epic to a revealing conclusion! With her dark past laid bare, the pirate Isabela must resolve to escape this dungeon or lose herself forever, even as King Alistair must take up arms against an old ally if he is to have any hope of uncovering the fate of his father! * Story by David Gaider, lead writer of Dragon Age: Origins and Dragon Age II!
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The lead writer of BioWare's hit Dragon Age games concludes King Alistair's epic quest--in a journey beyond reality itself! Fans around the world have recognized the Dragon Age comics to be an integral addition to the video-game saga. Now, series writer David Gaider pits King Alistair and his noble companions Varric and Isabela against their most nefarious foe--the twisted blood mage Aurelian Titus! An essential read while you wait for Dragon Age III! from Dragon Age lead writer DAVID GAIDER!
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For Dragon Age newcomers, this comprehensive volume brings you up to speed on everything you need to know about the regions, religions, monsters, magic, and more! For dedicated fans, never before have the secrets of BioWare's epic fantasy been revealed so completely and so compellingly! * Filled with never-before-seen art by the creators of the games! * New Dragon Age game coming in 2013! * From the writers and artists of the Dragon Age games. The definitive guide!
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The world of Krynn is under siege by the dark goddess Takhisis. Led by the renegade wizard Galan Dracos, Takhisis' forces of evil threaten to conquer all. The only resistance to the Dark Queen are the Knights of Solamnia and their few allies. One Knight rises from their ranks-a Knight destined to become the greatest hero of Krynn. This is his story... the Legend of Huma. Adapts the the novel by best selling author Richard A. Knaak.
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The Baldur's Gate heroes return to the city at last, but their time adventuring in Ravenloft and the frozen northern reaches of the Realms has changed them. Still, each of them must face great trials ahead before they'll be ready to embrace their destiny. A new hero of the people roams the streets of Baldur's Gate, and Minsc feels left behind despite his own legend. Can he reclaim his place as the city's Beloved Ranger? Whatever happens, evil is going to gets its butt kicked most thoroughly!
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Mighty giants stir across the land and before their crushing might, nothing is safe. Badly injured after their encounters in the Demiplane of Dread and now lost in the frozen northern reaches of the Forgotten Realms, the Baldur's Gate heroes will be tested like never before. Roll for initiative, a new Dungeons & Dragons adventure begins!
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MINSC AND BOO ARE BACK! And things have never looked more dire, as mysterious forces draw the legendary ranger and his crew of adventurers to RAVENLOFT, the Realm of Terror... where they find themselves face to face with undead horrors in the land of eternal night!
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Adapted from the famous book by R.A. Salvatore, The Legend of Drizzt: The Halfling's Gem. At long last, Drizzt D'ourden has found a surrogate family to love and stand by through all. However, in the aftermath of the battle for Mithral Hall, Drizzt finds this family in pieces. Bruenor Battlehammer is lost, thought to be dead; Guenwhyvar-his loyal, magical panther-is missing; and Regis The Halfling has been kidnapped by Drizzt's archenemy, Artemis Entreri.
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The Pathfinder heroes head to the city of Magnimar, and danger isn't far behind. As the wizard Ezren seeks an audience with the Pathfinder Society, his adventuring allies explore the city's ancient magic, well-hidden secrets, and deep political divides. The dangers and opportunities of the big city could bring the adventurers closer together - or tear them apart! Ezren ambushed, Kyra targeted, Merisiel tempted by her past... will the group endure? With a captivating story written by Jim Zub (Samurai Jack, Skullkickers) and explosive artwork by Leandro Oliveira, this third volume in the Pathfinder graphic novel series expands upon the mythos of Paizo's award-winning fantasy world, fiction line, and tabletop RPG. Bonus materials include over thirty pages of encounters and world detail for the Pathfinder Roleplaying Game.
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To prove themselves to the Pathfinder Society, Valeros the fighter and his companions must recount tales of their early exploits in a world beset by magic and evil. Thrill to the solo adventures of Valeros, holy warrior Kyra, Seoni the sorcerer, martial artist Sijan, Harsk the dwarven ranger, and Ezren the wizard, as they journey treacherous lands, survive wild creatures and fairy magic, unearth ancient threats, and prove their heroism time and time again! With six captivating stories (each connected by a common narrative thread) and explosive artwork, this fourth volume in the Pathfinder graphic novel series expands upon the mythos of Paizo's award-winning fantasy world, fiction line, and tabletop RPG. The collection features Pathfinder: Origins issues #1-6 by Erik Mona (Publisher of Paizo Publishing, LLC), game designers James L. Sutter and F. Wesley Schneider, and artists Tom Garcia, Kevin Stokes, and Leandro Oliviera; a cover gallery of 30 beautiful images; twenty-four pages of characters and world detail for the Pathfinder RPG, and a map of the region explored in the graphic novel.
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You've got to--belch!--roll for initiative, Morty! Two pop culture juggernauts are teaming up and neither multiverse is prepared for what comes next! When Morty sees a cute girl at school playing Dungeons & Dragons, he asks Rick to show him the ropes, only to discover that his grandfather is a veteran gamer. Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn't the only one who knows his way around a d20.
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Shunned from his tribe, a young Native American named Turok fights to survive, making a lonely life for himself in the unforgiving forest. But his hard-won cunning and survival skills face the ultimate test when man-eating Thunder Lizards attack his people! Why are dinosaurs here? How have they survived? And will Turok use his abilities to save a society that's taken everything away from him? Prepare for history-twisting carnage from superstar Greg Pak (Batman/Superman) and Mirko Colak (Conan)! Collecting issues #1-4 along with the original script to issue #1 and a complete cover gallery featuring the art of Bart Sears, Jae Lee, Jonathan Case, Rob Liefeld, Sean Chen, Bob Layton, and many more!
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Turok has faced horrible forces from the east... but what's now coming from the west? From the mind of Greg Pak, celebrated writer of Batman/Superman and Action Comics, comes a bold, new vision of the Dinosaur Hunter that you never saw coming! Having defeated an incursion of vicious Crusaders, Turok seeks out the great mound city where his cursed parents rest for eternity. When warriors riding flying reptiles disrupt the peace, he discovers that his home is the latest conquest of Mongol hordes. Can Turok stop their invasion of North America... or will he switch sides and become the Khan of the New World?
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Life is difficult for Turok in the "civilized" Great Britain of the 1200s, where he's treated as a savage despite being able to tame dinosaurs better than anyone. But a murder conspiracy against one of his allies will send the hunter deep within Sherwood Forest, and back into his element. In his attempt to survive this struggle for power, Turok starts to learn why dinosaurs still exist... while the Sheriff of Nottingham gathers crusaders, archers, and a menagerie of thunder lizards to wipe out Turok's merry men!
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