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In the distant future, Elijah is a member of the "Philosophical Police," who must solve conflicts that arise out of ignorance of the Other. Two species are fighting a war with roots in a crime committed centuries ago, and Elijah must solve the crime and bring peace between their species, while also confronting his own immortality in a world where science provides access to eternal life. In a world where death no longer exists, why do so many want to give up on life? Serious, heavy duty science fiction, with shades of author J.G. Ballard and the films Gattaca, Solaris, and George Lucas' THX 1138. 171 pgs, FC
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Elijah is a "philosopher," or policeman, in a society where humans enjoy immortal life by transferring their memories into clones called "echoes." As a cop, Elijah investigates conflicts between humans and alien species that arise from cultural differences. In this strange society, Elijah's friends must wait for permission to have children and others decide when they want to die and throw their own funerals. Elijah is not happy when a higher-up asks him to create an echo, an expensive choice, so that he can mediate a conflict between life on another planet.
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Collects all 6 Issues! The fearless Mouse Guard are dispatched to find a missing merchant. Their search reveals much more than they expect, as they stumble across a traitor in the Guard's own ranks. The volume collects the first Mouse Guard series. Features an Epilogue and special bonus material! 208 pgs, FC
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Collects all 6 issues, an epilogue and bonus content! In the Winter of 1152, the Guard face a food and supply shortage threatening the lives of many through a cold and icy season. Saxon, Kenzie, Lieam, and Sadie, led by Celanawe, traverse the snow-blanketed territories acting as diplomats to improve relations between the mouse cities and the Guard. This is a winter that not every Guard may survive! Collects the second Eisner-Award winnning series with an all-new epilogue and bonus content.
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The fearless Mouse Guard are dispatched to find a missing merchant. Their search reveals much more than they expect, as they stumble across a traitor in the Guard's own ranks.
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While Guards Saxon, Kenzie, and Lieam are off searching for the missing grain mouse, another of the Guard, Sadie, is dispatched to a shore outpost of the mice territories. Conrad, the mouse posted there, has failed to stay in touch with the outside world for far too long. This next chapter opens the intrigue as to how the grain mouse came to have the map of Lockhaven, home of the Mouse Guard. And a crusty peg-legged mouse tells the tale to boot!
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In "Rise of the Axe," Saxon, Kenzie, and Lieam hope to end their suspicion that Lockhaven's secrets are being sold, and journey through the gates of the grain peddler's destination, Barkstone. The mouse city holds its secrets well, and when watchful eyes hinder their investigation it's up to Kenzie and Saxon to create a diversion for Lieam to blend in with the townsmice.
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After their violent visit to the hidden mouse city of Barkstone, guards Kenzie and Saxon are held captive by a mouse long presumed dead. Could this stranger be the mastermind of a treacherous secret plot targeting the Guard's home of Lockhaven? With Lieam hiding amongst the armored mice of the Axe, finding the whereabouts of an ancient weapon may be the only chance the trio has to prevent the army's attack on their home.
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Rain drenches the soldiers of the Axe as they march on Lockhaven. As they tromp through mud and navigate the downpour, Lieam listens to the ramblings of the Axe’s commander. Saxon, Kenzie, and Celanawe face similar difficulties trying to catch up with the armored horde in hopes of preventing an attack on the home of the Mouse Guard. It’s a dark hour for three of the Guard’s finest‚ who only went looking for a grain merchant.
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Rain drenches the soldiers of the Axe as they march on Lockhaven. As they tromp through mud and navigate the downpour, Lieam listens to the ramblings of the Axe’s commander. Saxon, Kenzie, and Celanawe face similar difficulties trying to catch up with the armored horde in hopes of preventing an attack on the home of the Mouse Guard. It’s a dark hour for three of the Guard’s finest‚ who only went looking for a grain merchant.
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A Return to Honor; Midnight's army has reached Lockhaven's Gates as the Guardsmice inside try to stave off the invasion. Kenzie and Celanawe convince Saxon not to try attacking the army head on. Will the return of the Black Axe sway the odds back in the Guard's favor, or will Gwendolyn resolve the conflict at her doorstep? The conclusion of the first Mouse Guard mini-series is at hand!
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A Return to Honor; Midnight's army has reached Lockhaven's Gates as the Guardsmice inside try to stave off the invasion. Kenzie and Celanawe convince Saxon not to try attacking the army head on. Will the return of the Black Axe sway the odds back in the Guard's favor, or will Gwendolyn resolve the conflict at her doorstep? The conclusion of the first Mouse Guard mini-series is at hand!
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Welcome to Pantalones, TX! The town where underwear was invented! A town where kids still play outdoors, skin their knees and give chase to the ne'er-do-well Sheriff Cornwallis. Chico Bustamante aims to perform a stunt so dangerous, it'll make him a Texas legend. That stunt comes in the form of the Sheriff's giant chicken: Chico'll have to ride it or die tryin'. He's got to man up and not chicken out. From the mind of animator Yehudi Mercado, comes a hilarious, Southwestern adventure filled with action, suspense and mobile chicken shacks! 135 pgs, FC
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Animator Yehudi Mercado brings the zaniness of Saturday-morning cartoons to this wacky graphic novel! Appealing to fans of Adventure Time, The Simpsons, and Captain Underpants, Pantalones, TX follows the adventures of a band of misfit kids in a rural Texas town as they try to outwit, outrun, and outprank the ever-vigilant, taco-truck-riding sheriff and his giant chicken.
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Animator Yehudi Mercado brings the zaniness of Saturday-morning cartoons to this wacky graphic novel! While Bucky has an existential crisis, Chico finds a training method to prepare for riding a giant chicken. But you can only enter the back room of the saloon if you?re a man! Chico needs to be an adult-and fast, because time is running out.
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Rust is a high-octane adventure set in the prairie lands of an unknown time. Life on the Taylor family farm was difficult enough before Jet Jones crashes into the barn, chased by a giant decommissioned war robot! Oldest son Roman Taylor struggles to keep his family's small farm afloat as the area heals from a devastating world war. While the rest of his family may not trust the mysterious boy with the jetpack, Roman believes the secrets of Jet's past may be the key to their survival. 214 pgs, FC
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The war might be over but young Roman Taylor is still writing letters to his father as he tries to keep the family farm going. Things get interesting when a strange kid named Jet Jones crashes into their barn.
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Roman and Jet team up to take out the attacking robot before it destroys them and the farm.
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Rust is a high-octane adventure set in the prairie lands of an unknown time. Life on the Taylor family farm was difficult enough before Jet Jones crashes into the barn, chased by a giant decommissioned war robot! Oldest son Roman Taylor struggles to keep his family’s small farm afloat as the area heals from a devastating world war. While the rest of his family may not trust the mysterious boy with the jetpack, Roman believes the secrets of Jet’s past may be the key to their survival.
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Princess Lono's father has been killed and Princess Pira comes to rescue her before Pira's evil mother attacks with her army. Lono and Pira ride off on the back of a fire wolf named Yonder.
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