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In search of riches, Sinbad sets sail for adventure. In the course of his seven voyages, he will encounter seahorses and rocs, a cannibalistic monster and a madness inducing plant, and much more. His courage and his daring will see him and his crew through many adventures - and at the end, they will find many riches.
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The Widow Douglas is doing her best to civilize Huckleberry Finn, but it just isn't working. Wearing clean clothes, going to school, and having a hot meal waiting for him when he gets home are becoming boring and tedious. So, to make his life more interesting Huck sets sail on his raft for a secluded island. When he arrives he finds he's not the only one who has decided to live there. On the river, he encounters thieves, a flood, con men, violent shootouts, family feuds and much more.
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The Mahabharat is an abiding collection of stories about the ancient Pandav-Kaurav feud over the Kuru throne. Traditionally, the Pandavs are accepted as the good side but there is one story that drops an ungraceful shadow on that notion -- and that is the story of Ekalavya. Ekalavya, whose skill with archery could have rescued the Kauravs from defeat. Ekalavya, who gave away his most important asset as guru dakshina so that the guru-shishya parampara is not let down. Ekalavya enters the Mahabharat years before Kurukshetra, when the Pandavs were still learning warfare under Dronacharya. The story begins simply -- the tribal Prince seeks the tutelage of Guru Dronacharya, only to incite the jealously of Arjun -- but ends terribly. Narad, the great Rishi, who despises lies but loves trouble, is determined to make this story of Ekalavya live on. And it is on the battlefield of Kurukshetra, where the rectification of injustice was sought at all costs, that he chooses to retell the tale.
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In three days the world will end... Pembleton was the most boring place in the world until Count Dracula, Doctor Frankenstein, and a whole host of terrifying monsters moved in. They are under the leadership of an evil man known as Pierceblood. The only thing stopping Pierceblood, and his creatures of darkness, from destroying the world is the Dusk Society. A secret organization created after World War I, the Dusk Society was formed to ensure that ancient, magical weapons do not fall into the wrong hands. Now the conflict has come to small-town America and the fate of the world lies in the hands of the Dusk Society's newest recruits. But will they be able to overcome their differences, and combine their newly-discovered talents, to stop Pierceblood's evil plan?
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