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The Atari Age returns to comics with the most unexpected story of the year: SwordQuest! In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely -- the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job -- a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game -- and the stakes have never been higher!
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In 1984, Peter Case was on his way to being crowned champion of SwordQuest, set to win the last of four contests and lay claim to a golden sword worth over $50,000! But when the game was discontinued, Peter found himself without a game to finish. Now, over thirty years later, Peter's stuck in a different kind of game entirely - the game of life, and he's losing fast. But when he learns that all the prizes meant for the SwordQuest contest of his youth are on display in the World Arcade Museum, he finds an unknown determination that sees him put together a team of like-minded losers for the ultimate heist job - a real-life sword quest! The red-hot team of Chris Sims, Chad Bowers, and Ghostwriter X (Down Set Fight) have a new game - and the stakes have never been higher!
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Peter Case was a boy on a quest. The quest to win the prizes from Atari’s SwordQuest challenge! He was counting down the days to the release of the final game, AirWorld, only to be shattered when the news surfaced that it would never be released. Now Peter is an adult…and things aren’t going well. The bad news is he has to move back in with his mother. The good news is she still has all of his old Atari stuff. With nothing else to look forward to, his obsession with SwordQuest is reignited, in a more…ummm, interesting way… Written by Chad Bowers and Chris Sims (X-Men ’92, Down Set Fight) and art by Scott Kowalchuk (Batman ’66, Down Set Fight). This is the SwordQuest comic we’ve been waiting for since 1983!
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KISS is on top of the world and rocking faces until the night disciples of The Destroyer show up and the band disappears. Now, with the KISS tour canceled, a young Ash misses one of the most important events of his life that will change his destiny. Now the Chosen One has to get back on the right path and join the KISS ARMY OF DARKNESS!
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With Ash under the spell of the Necronomicon and its deadite army, it is up to KISS to rock faces and take names! These intergalactic rock’n’roll warriors are dressed to kill and ready to make the middle ages hotter than hell as they help Sheila and her crew save Ash and their home from the evil scourge that has taken over the land!
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The Sword of Ultimate Sorcery! The mythical sword that has been lost for decades, but has finally surfaced! At the World Video Game Museum. And Peter and his team are going to steal it.
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Peter Case's quest to steal the Sword of Ultimate Sorcery hit a few bumps along the way, like having to fight an evil wizard from another world, but he and his friends are seeing it through to the epic (as defined by the dictionary) conclusion of SwordQuest: Realworld!
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With Ash under the spell of the Necronomicon and its deadite army, it is up to KISS to rock faces and take names! These intergalactic rock’n’roll warriors are dressed to kill and ready to make the middle ages hotter than hell as they help Sheila and her crew save Ash and their home from the evil scourge that has taken over the land!
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Armed with the knowledge of the history of the Sword, Peter and his team continue their plan to steal it, while dodging the conspiracies brought here from another world! Or are they a bunch of crazy people trying to steal a prize from a video game expo? YOU DECIDE!
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Peter and the twins are joined on their mission by a mysterious stranger who brings them vital information…or could be a crazy person. The jury is still out. They are now on the cusp of some seriously misguided wish fulfillment or steering directly into their destiny, which is a road filled with danger and magic. The for real kind of magic!
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