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When Archaia released their first FCBD offering two years ago, it was a rousing success with fans and retailers alike. Now they're doing it again! Readers will get original, all-ages content from a powerhouse lineup of Archaia creators. Plus, the debut of FARSCAPE comics under the Archaia imprint!
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After their violent visit to the hidden mouse city of Barkstone, guards Kenzie and Saxon are held captive by a mouse long presumed dead. Could this stranger be the mastermind of a treacherous secret plot targeting the Guard's home of Lockhaven? With Lieam hiding amongst the armored mice of the Axe, finding the whereabouts of an ancient weapon may be the only chance the trio has to prevent the army's attack on their home.
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A Return to Honor; Midnight's army has reached Lockhaven's Gates as the Guardsmice inside try to stave off the invasion. Kenzie and Celanawe convince Saxon not to try attacking the army head on. Will the return of the Black Axe sway the odds back in the Guard's favor, or will Gwendolyn resolve the conflict at her doorstep? The conclusion of the first Mouse Guard mini-series is at hand!
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In "Rise of the Axe," Saxon, Kenzie, and Lieam hope to end their suspicion that Lockhaven's secrets are being sold, and journey through the gates of the grain peddler's destination, Barkstone. The mouse city holds its secrets well, and when watchful eyes hinder their investigation it's up to Kenzie and Saxon to create a diversion for Lieam to blend in with the townsmice.
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Rain drenches the soldiers of the Axe as they march on Lockhaven. As they tromp through mud and navigate the downpour, Lieam listens to the ramblings of the Axe’s commander. Saxon, Kenzie, and Celanawe face similar difficulties trying to catch up with the armored horde in hopes of preventing an attack on the home of the Mouse Guard. It’s a dark hour for three of the Guard’s finest‚ who only went looking for a grain merchant.
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While Guards Saxon, Kenzie, and Lieam are off searching for the missing grain mouse, another of the Guard, Sadie, is dispatched to a shore outpost of the mice territories. Conrad, the mouse posted there, has failed to stay in touch with the outside world for far too long. This next chapter opens the intrigue as to how the grain mouse came to have the map of Lockhaven, home of the Mouse Guard. And a crusty peg-legged mouse tells the tale to boot!
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Collects all 6 Issues! The fearless Mouse Guard are dispatched to find a missing merchant. Their search reveals much more than they expect, as they stumble across a traitor in the Guard's own ranks. The volume collects the first Mouse Guard series. Features an Epilogue and special bonus material! 208 pgs, FC
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Collects all 6 issues, an epilogue and bonus content! In the Winter of 1152, the Guard face a food and supply shortage threatening the lives of many through a cold and icy season. Saxon, Kenzie, Lieam, and Sadie, led by Celanawe, traverse the snow-blanketed territories acting as diplomats to improve relations between the mouse cities and the Guard. This is a winter that not every Guard may survive! Collects the second Eisner-Award winnning series with an all-new epilogue and bonus content.
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The fearless Mouse Guard are dispatched to find a missing merchant. Their search reveals much more than they expect, as they stumble across a traitor in the Guard's own ranks.
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A brand new mini-series from Paul Allor, Erik Burnham and some of the best IDW TMNT artists ever! The Turtles become unstuck in time and go spinning into the past! First stop: the prehistoric age, where they are far from the most dangerous reptiles around! Will the Turtles be able to find their way home without damaging history?
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