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Middle Grades (ages 9+)
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Teen schoolgirl Anne unexpectedly inherits a mysterious locket and a crumbing English mansion estate from her long-lost aunt. She unearths the family secret that she's part of a magical legacy that gives her fantastic abilities, and she isn't the only girl whose family is involved. But not all the girls are so willing to use their new powers for good... From the writers of Albion and Wild Girl and the artist of Atomic Sheep comes this original graphic novel perfect for tween, teen, and adult fans of fantasy and superheroes alike!
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From the Eisner and Harvey award-winning creator of SNARKED and writer of the acclaimed comic series D4VE comes this humorous, absurd adventure tale about a family on the run. Daggum Criminy's peaceful life is suddenly interrupted as pirates invade his island, casting Criminy's family out as refugees into the wild unknown in search of a new home. Soon, the Criminys find themselves hopping from one strange locale to another, each with their own bizarre environment, people, and challenges; putting Daggum and fam in constant peril as they search for a new peaceful place to call home.
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The Cosmic Obliterator, a doomsday weapon capable of destroying entire planets, has gone missing! BATMAN is on the case, but so far the only clue is a ticket to the Super-Villain Crime Convention. That's one place the DARK KNIGHT can't go . . . so he decides to attend as the mobster, MATCHES MALONE, instead.
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A charity cruise filled with GOTHAM'S wealthiest citizens has been boarded by not one but two groups of hijackers! POISON IVY and MR. FREEZE fight for the right to ransom the passengers with countless citizens caught in the crossfire. Outnumbered and out of his element, BATMAN will have to find a way to play one group of crooks against the other, or they'll all go down with the ship.
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BRUCE WAYNE'S masquerade ball for charity is crashed by none other than the BLACK MASK. He and FALSE FACE SOCIETY members rob the guests, steal the charitable donations, and then kidnap COMISSIONER GORDON. Without the Commissioner's help, the DARK KNIGHT is left to take on the entire criminal underworld on his own.
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The PENGUIN is on the loose...at sea! He's hijacking high-class yachts with his penguin-shaped submarine. To stop him, the DARK KNIGHT will need to sink to this super-villain's evil depths, or become victim to the feathered felons foul play.
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You never had a science teacher like this! Max Axiom is a super-cool super-scientist. Using powers he acquired in a freak accident. Max demonstrates and explains science in ways never before seen in the classroom. Whether shrinking down to size of an ant or riding on a sound wave, Max can do whatever it takes to make science super cool and accessible.
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Robert Louis Stevenson's tale of swashbuckling adventure comes to life in this adaptation that stars Mickey, Goofy, and Pegleg Pete! For as long as he can remember, Jim Mousekins has dreamed of a life of adventure. His dream is suddenly realized when a mysterious man known only as "The Captain" takes up residence at Jim's family's inn, has the boy on the lookout for "the cat with one hind paw," and tells frightening stories of wild places, disappearances, and the wicked sea-faring pirate, Blot! After finding a treasure map in the captain's wooden chest, Jim, friends, and a hired crew set out on an ocean voyage looking for the island that hides the fortune. But trouble strikes as they reach land: a gang of scheming pirates, hidden among the crew, forces Jim and his friends to flee for their lives! The race is on, as they rush to find the location of the treasure, make it back to the ship, and out to sea--before the pirates capture them and force them all to walk the plank!
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In three days the world will end... Pembleton was the most boring place in the world until Count Dracula, Doctor Frankenstein, and a whole host of terrifying monsters moved in. They are under the leadership of an evil man known as Pierceblood. The only thing stopping Pierceblood, and his creatures of darkness, from destroying the world is the Dusk Society. A secret organization created after World War I, the Dusk Society was formed to ensure that ancient, magical weapons do not fall into the wrong hands. Now the conflict has come to small-town America and the fate of the world lies in the hands of the Dusk Society's newest recruits. But will they be able to overcome their differences, and combine their newly-discovered talents, to stop Pierceblood's evil plan?
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In graphic novel format, follows the adventures of Isabel Soto as she discovers the secrets about Egypt's great pyramids.
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