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The Realm Wars (1 of 4) A major upheaval in the world of A’zoth as Drohm and Carahill are at war and everyone in A’zoth will be affected! The war generals are stunned at the changing developments but Dominic and Silverfawn have their own personal battle to deal with.
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The Realm Wars (2 of 4) Our heroes all embark on their give tasks that the mysterious Flagrin Fallacewan has set them upon. What is it exactly, other than the ugliness of war that threatens all of the Realm?
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The Realm Wars (3 of 4) Lady Sandra's hand is forced as she goes up against Falla’s unstoppable creations, the column-born Gol-thim. Prince Finn, on his self imposed excursion to some unknown locale, is once again attacked. Lord Raith marches ever deeper into Carahill, ignoring orders to return home. One of our adventuring parties sent forth by Flagrin finds themselves in the deserted fortress known as Castle Darkoth, while the other faces a mysterious race of mystical people who mean to halt them at any means.
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The Realm Wars (4 of 4) This is the stunning conclusion to “The Realm Wars”. Raith Craulnobur stands at the gates of the Carahill capitol. Has he taken on more than he can handle by facing the mysterious Lady Falla down? Meanwhile, Sandra must combat the unstoppable Gol-thim. Can she hope to prevail against these mystical golems? As well, Prince Finn confronts a black dragon, and Citala’s party attempts a covert action in the floating citadel, Castle Darkoth.
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Wrath of the Dragon (1 of 4) Raith Craulnobur has been granted a mysterious artifact by the Fahadin, with it, he has the power to defeat his enemies as he leads his army directly to the eastern shores of the land, to the walled city of Abraxas. Darkoth emerges from his floating citadel as a dragon to convene with the slight figure known as Prince Finn. The prince wants to know, is the dragon his father? And if so, what does that make him? The Black Mountains showcase a world that has rumored to have not been walked upon by humans for centuries. This is the first part of an all-new and exciting story arc that heralds the return of dragons to the realm of A'zoth!
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Wrath of the Dragon (2 of 4) One of the members of the group tragically dies. War between the humans and goblins and the ancient warriors known as the Gol-thim threaten to turn the tide. And Sandra receives a visitor and even though she is Queen, she realizes she is powerless against him.
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Wrath of the Dragon (3 of 4) After last issue's tragic ending, we find the group recovering from the devastating wyrm attack when things go from worse to dreadful as a particular black dragon returns home. Also, in this issue Dominic, Silverfawn and Letha discover a forgotten race of ancient beings who are in a quandary...the ruling council want to keep things as they are - in a state of separation - but the majority of this race wish to fare once more into the world. The arrival of our trio may be the ballast that tips the scales in the favor of revolution.
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Wrath of the Dragon (4 of 4) Meet the Draegyn, a descendant race of the ancients in whose blood flows the vitae of Dragonkind. In this place that the mage Flagrin Fallacewan calls the Vale of Dragons, unrest subsists and is coming to a boiling over. As the strife of the Draegyn grows, Dominic, Silverfawn and Letha become irrefutable proof that life exists elsewhere. The youths of this ancient race deem it is time to go against the exalted command, and embark upon the attainment of new ground, a new domain, and a new age. With the reawakening of certain dragons, and the new lord of Drohm and Carahill exerting his new rule, can Azoth’s heroes withstand this latest threat?
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The Wind Spirits A special issue focusing on Raith Craulnobur as he chronicles his upbringing and training and reveals a long secret that was repressed in the lands of A’zoth. But now, he has taken the thrones of Drohm and Carahill and controls three of the most powerful relics in all of the Realm He is now the most powerful being in the land…but is this the beginning or the end?
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Mayhem In Munchkinland Part 1. After purchasing a chest of old comics from an unwitting old gent, Kevin and Peter return to the home of their friend Mary to check out their good fortune. Inside they find a tome which, when opened, releases a powerful magic gateway in the form of a tornado. The three friends appear in the middle of a battle of short warriors. Kevin and Peter are pushed into a field of flowers where the minuscule fighters dare not follow. Mary, manages to outrun her pursuers for a while, but is finally caught. Astonishingly, she is saved by a tall "man" made of sticks and with a pumpkin for a head!
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