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In the distant future, Elijah is a member of the "Philosophical Police," who must solve conflicts that arise out of ignorance of the Other. Two species are fighting a war with roots in a crime committed centuries ago, and Elijah must solve the crime and bring peace between their species, while also confronting his own immortality in a world where science provides access to eternal life. In a world where death no longer exists, why do so many want to give up on life? Serious, heavy duty science fiction, with shades of author J.G. Ballard and the films Gattaca, Solaris, and George Lucas' THX 1138. 171 pgs, FC
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Elijah is a "philosopher," or policeman, in a society where humans enjoy immortal life by transferring their memories into clones called "echoes." As a cop, Elijah investigates conflicts between humans and alien species that arise from cultural differences. In this strange society, Elijah's friends must wait for permission to have children and others decide when they want to die and throw their own funerals. Elijah is not happy when a higher-up asks him to create an echo, an expensive choice, so that he can mediate a conflict between life on another planet.
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Collects all 6 Issues! The fearless Mouse Guard are dispatched to find a missing merchant. Their search reveals much more than they expect, as they stumble across a traitor in the Guard's own ranks. The volume collects the first Mouse Guard series. Features an Epilogue and special bonus material! 208 pgs, FC
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Collects all 6 issues, an epilogue and bonus content! In the Winter of 1152, the Guard face a food and supply shortage threatening the lives of many through a cold and icy season. Saxon, Kenzie, Lieam, and Sadie, led by Celanawe, traverse the snow-blanketed territories acting as diplomats to improve relations between the mouse cities and the Guard. This is a winter that not every Guard may survive! Collects the second Eisner-Award winnning series with an all-new epilogue and bonus content.
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The fearless Mouse Guard are dispatched to find a missing merchant. Their search reveals much more than they expect, as they stumble across a traitor in the Guard's own ranks.
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While Guards Saxon, Kenzie, and Lieam are off searching for the missing grain mouse, another of the Guard, Sadie, is dispatched to a shore outpost of the mice territories. Conrad, the mouse posted there, has failed to stay in touch with the outside world for far too long. This next chapter opens the intrigue as to how the grain mouse came to have the map of Lockhaven, home of the Mouse Guard. And a crusty peg-legged mouse tells the tale to boot!
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In "Rise of the Axe," Saxon, Kenzie, and Lieam hope to end their suspicion that Lockhaven's secrets are being sold, and journey through the gates of the grain peddler's destination, Barkstone. The mouse city holds its secrets well, and when watchful eyes hinder their investigation it's up to Kenzie and Saxon to create a diversion for Lieam to blend in with the townsmice.
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After their violent visit to the hidden mouse city of Barkstone, guards Kenzie and Saxon are held captive by a mouse long presumed dead. Could this stranger be the mastermind of a treacherous secret plot targeting the Guard's home of Lockhaven? With Lieam hiding amongst the armored mice of the Axe, finding the whereabouts of an ancient weapon may be the only chance the trio has to prevent the army's attack on their home.
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Rain drenches the soldiers of the Axe as they march on Lockhaven. As they tromp through mud and navigate the downpour, Lieam listens to the ramblings of the Axe’s commander. Saxon, Kenzie, and Celanawe face similar difficulties trying to catch up with the armored horde in hopes of preventing an attack on the home of the Mouse Guard. It’s a dark hour for three of the Guard’s finest‚ who only went looking for a grain merchant.
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Rain drenches the soldiers of the Axe as they march on Lockhaven. As they tromp through mud and navigate the downpour, Lieam listens to the ramblings of the Axe’s commander. Saxon, Kenzie, and Celanawe face similar difficulties trying to catch up with the armored horde in hopes of preventing an attack on the home of the Mouse Guard. It’s a dark hour for three of the Guard’s finest‚ who only went looking for a grain merchant.
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