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Riel follows Neve into the rebel ranks just as the security forces of the city begin their murderous search for the mysterious Gana.
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Gana raids the headquarters of Juvex Corp even as the Bastards of God, under mounting pressure from the police, fall into infighting and take hostages--amongst them Neve.
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Riel learns to his horror that the police have decided to solve the hostage standoff with extreme prejudice: no traces, no witnesses, no rebels, no hostages . . . and Gana finds that mercenaries hired by Juvex Corp are closing in on her.
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The radical new leader of the Bastards of God threatens to execute a hostage every hour if his demands are not met, Neve tries to escape from her captors, and Riel searches desperately for a solution.
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In the finale to Ab Irato, Riel tries to save Neve even as Gana's final confrontation with the CEO of Juvex comes to its bloody conclusion, and a city pushed to the brink by rage and anger threatens to implode.
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In the dystopian future of 2111 and a world of mounting sea levels, the wealthiest fraction of the population has access to a rejuvenating vaccine that can allow lifespans of hundreds of years. A young man named Riel flees the bleak life of the drowning countryside for the urban metropolis of Montreal; there he meets a young woman named Neve, and falls in love, but he also discovers that the city is full of dangers, including rebel insurgents (the "Bastards of God") who are fighting the corporate powers that control everything, demanding equal access for all to the miracle elixirs that can prolong life. Amongst the rebels is a young woman with unusual and mysterious powers, Gana, who is aiming to assassinate the CEO of Juvex, the company that produces the vaccine. As the story spirals into violence and the city into civil war, Neve is taken hostage by the rebels, Gana gets closer to her target, and their investigations begin to reveal that the vaccine may not be everything it's cracked up to be . . .
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For two years Adam has traveled through the emptiness of the universe with his genius parents, on a ship they invented called Earth 1. While this may sound like every kid's wildest dream, there's nothing cool to see like comets, planets, or giant cyborg space aliens. But Adam's is about to take an exciting turn when his family's ship is attacked and his parents are taken captive! Shipwrecked on a strange planet filled with stranger alien creatures, Adam must find a way to save his parents from the diabolical and dastardly Kalosian Space Pirates!
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Across a multitude of parallel universes, dark forces operate in the shadows, manipulating mankind's histories throughout countless timelines. The agents of these Disruptors all work with a single purposethe recovery and activation of Firefrost, a longhidden doomsday device whose unspeakable power is capable of consuming the galaxy in all its incarnations. Standing in the way of the Disruptors is Luther Arkwright, a human anomaly who exists only in a single universe, a man of vast psychic powers and capable of travelling between the parallel realities to counter the Disruptor's malign influence. But the Disruptors are aware of Arkwright and his abilities, and while Arkwright searches the myriad Earths for the location of Firefrost, the agents of darkness race to destroy Arkwright . . . and to ensure their unthinkable ends. In celebration of the 30th Anniversary of the first publication of The Adventures of Luther Arkwright, this new edition features entirely new scans from the original artwork that restore much of the lost detail from previous editions. Arkwright has never looked better! * Nominated for three Eisner Awards and five Eagle Awards.
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  • Afterburn #1
  • Publisher: Red 5 Comics
  • Written by:
  • Art By:
  • Digital Release Date:
    September 23rd, 2009
  • Language: English
  • Teens/Young Adults (ages 13+)
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Full Color | 74 Screens | Issue 1 of 4 by Scott Chitwood, Paul Ens & Wayne Nichols With covers by Matt Busch A year ago, a massive solar flare destroyed the Earth's eastern hemisphere with the power of a thousand nuclear bombs. But amid chaos, there's profit. That's where Jake comes in, retrieving valuable items from the remains... when he can outwit the competition and the mutated locals.
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  • Afterburn #2
  • Publisher: Red 5 Comics
  • Written by:
  • Art By:
  • Digital Release Date:
    August 28th, 2009
  • Language: English
  • Teens/Young Adults (ages 13+)
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Full Color | 55 Screens | Issue 2 of 4 Written by Scott Chitwood and Paul Ens Art by Wayne Nichols Ink by Nick Schley Color by Art Lyon Letters by Troy Peteri Cover by Matt Busch On a mission-for-hire in the Eastern Hemisphere wasteland, Jake finds himself in flooded Hong Kong battling mutant pirates and sharks! Oh, and a rival gang of ninjas too. "No paycheck is worth this."
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  • Afterburn #3
  • Publisher: Red 5 Comics
  • Written by:
  • Art By:
  • Digital Release Date:
    October 14th, 2009
  • Language: English
  • Teens/Young Adults (ages 13+)
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Full Color | 55 Screens | Issue 3 of 4 A year after the destruction of the Eastern Hemisphere by a massive solar flare, Jake finds himself cut off from his treasure-hunting team pursuing the Korean army across the mutant-infested wastelands of China. Is he chasing his dangerous query and fortune? Or is he chasing the beautiful ninja who kicked his butt?
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  • Afterburn #4
  • Publisher: Red 5 Comics
  • Written by:
  • Art By:
  • Digital Release Date:
    November 10th, 2009
  • Language: English
  • Teens/Young Adults (ages 13+)
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Full Color | 55 Screens | Issue 4 of 4 With the Eastern Hemisphere destroyed by a massive solar flare, North Korea has emerged from the ashes to capture the nuclear control codes of the former nation of China. Can treasure hunter Jake put his profiteering aside to stop an attack on the West? Or, at least long enough to get the girl?
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The end of the world is here… The horror continues as a zombified Jughead goes on a relentless hunt for brains in this shocking series by Harvey Award-winning comic/screenwriter Roberto Aguirre-Sacasa (Stephen King’s The Stand, Archie meets Glee) and Eisner-winning artist Francesco Francavilla (Batman, Black Beetle). When he performs a despicable and frightening act in front of everyone at the Halloween dance, tensions start to rise and fears begin to mount—who will be next to join Jughead in the Afterlife? And what about those who are already infected? Be warned, kiddies, this one’s not for the faint of heart! This magazine-size edition of the award-winning AFTERLIFE WITH ARCHIE features sorcery stories from the vault, a very special preview of the upcoming Sabrina series and all-new extra features. For TEEN+ readers.
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It has been said that somewhere in the world you have an exact double. This rocket-ride of a novel ignites with the sudden cry of "Ai! Pedrito!", as Naval Lieutenant Tom Smith discovers that his exact look-alike is thenotorious South American revolutionary and spy, Pedrito Miraflores. Inspired bya real incident in the life of L. Ron Hubbard, "Ai! Pedrito!" is a fun-to-read, compelling novel of what can sometimes happen when intelligencegoes wrong. - Mystery Scene A rollicking and unpredictable adventure through the world of spies and double agents, lovers and enemies (often one and same). It has been said that somewhere in the world you have an exact double. This rocket-ride of a novel ignites with the sudden cry of "Ai! Pedrito!", as Naval Lieutenant Tom Smith discovers that his exact look-alike is the notorious South American revolutionary and spy, Pedrito Miraflores. Inspired by a real incident in the life of L. Ron Hubbard, "Ai! Pedrito!" is a fun-to-read, compelling novel of what can sometimes happen when intelligence goes wrong. "All the fast pacing of James Bond and the adventure of Indiana Jones." -Mystery Scene
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Brian Denham, the creator of Steam Queens; artist of Ironman: Hypervelocity, the X-Files and Green Hornet comics; and regular mainstay of the Victorian Secret specials treks into undiscovered steampunk country with Airship Enterprise! Captain Janus Tibbs and her intrepid airship crew are assigned to investigate a distress call from a research vessel. Upon reaching their destination, they encounter a huge field of floating debris-which attacks their scout ships as they navigate through it!
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Searching the field of floating debris, the away team encounters a secret cult trying to resurrect the sky father, Damballah the air kraken. As the cult takes control of the away team, Captain Tibbs quickly discovers her resistance to their mind control may be futile!
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A severely damaged Enterprise withdraws from combat against Damballah the Sky Kraken. Forced to land amid the pirate flotilla of Puerto De Los Muertos, Captain Tibbs must unite notorious criminals into an armada to mount a counterstrike and rescue her stranded landing party!
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The climactic conclusion to the four-issue miniseries! Captain Tibbs finds herself unexpectedly drawn to the plight of Damballah the Sky Kraken, and she maneuvers the Airship Enterprise to protect the creature from an army of sky pirates hell-bent on its destruction!
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Footsloggers and soldiers of fortune, priests, poets, killers, and cads -- they fight for a future Galarchy, for cash, for a cause, for the thrill of adventure. Culled from the forgotten and unwanted of three galaxies, they are trained to be the most elite, and expendable, of fighting forces. Sometimes peacekeepers, sometimes shock troops, the Legion is sent into the Galarchy's most desperate internal and external conflicts. Legionnaires live rough and they die hard, tough as tungsten and loyal to the dirty end.
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The Alien Legion is the most feared fighting force in the Galarchy-and Nomad Squad is the best, and the worst, of the lot. Comprised of the outcasts, dregs, and idealists from three galaxies, the expendable grunts of Nomad jump into a series of intense missions prompted by everything from attacks by biomechanical religious zealots, orders to eliminate a traitorous legion hero, and the personal whims of a Galarchy bureaucrat. The squad is devastated when three veteran legionnaires die-and another faces an even worse fate in a legion "Mindrobber" machine. Nomad's chemistry is further altered with the addition of Tamara, a cosmic valkyrie who catches Lt. Montroc's attention. Volume 2 features over three hundred story pages and rounds out the first Alien Legion series, including the long-out-of-print A Grey Day to Die graphic novel.
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Dark Horse Comics took the industry by storm with its release of Aliens, a comics series that for the first time captured the power of film source material and expanded its universe in a way that fans applauded worldwide. Now, the first three Dark Horse Aliens series -- Outbreak, Nightmare Asylum and Female War -- are collected in a value-priced, quality-format omnibus, featuring nearly 400 story pages in full color. Written by screen and television scribe Mark Verheiden (The Mask, Battlsestar Gallactica) and illustrated with consummate skill by Mark A. Nelson, Den Beauvais and Sam Kieth, Aliens Omnibus Volume 1 is an essential piece of the Aliens mythos and a great entry point into the storied Dark Horse Aliens library.
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Many humans have died horribly at the claws of the Alien. The surface ofEarth has been devastated to cleanse the beasts from our world. But thecommercial value of this scourge has never been in doubt, especially when thespecial properties of the Alien Queen's royal jelly are discovered. WillMankind once again risk its very survival as a species in order to sleep withthe Alien?Dark Horse Comics' critically acclaimed Aliens seriesset the bar for how the universe of a popular film could be expanded throughgraphic fiction. Aliens Omnibus Volume 2 collects more of these excitingseries in a value-priced, quality-format omnibus, featuring over four hundredstory pages in full color. Includes the complete story arcs of Genocide,Harvest and the never-before-collected, epic-length ColonialMarines.
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The old saying "You can't unbreak an egg" holds true, especially when that egg unleashes an interstellar scourge, the dreaded Alien. But as dangerous and lethal as this species has proven itself time and time again, some men cannot resist the awful gravity of the creatures' potential when merged with human science... and arrogance... and lust for power. But the cold contracts of these deals with the Devil also bring out the best in humanity, and the awful crucible of struggle against this interstellar cancer brings man closer to his neighbors... and to his God. * Aliens Omnibus Volume 3 collects complete story arcs of Rogue by Ian Edginton and Will Simpson, and Labyrinth by Jim Woodring and Kilian Plunkett, and the acclaimed tale "Salvation," written by Dave Gibbons and illustrated by the incomparable Mike Mignola. * Also collects the stories "Advent/Terminus", "Reaper", and "Horror Show".
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Like sports, the victor is he who wants it more. Unlike sports, the loser earns extinction. Mankind has fought for survival over countless millennia, but nothing has threatened humanity's existence like the murderous Alien scourge. While some have tried to use the creatures' deadly abilities to serve their own selfish ends, no one can dance with the devil, and ultimately only one species must prevail. To that end, men have turned their own lethal instincts and cold intellect against the monsters, creating engineered plagues, cybernetic fighting suits, and even bogus android aliens, but survival rides not on technology, but on the primacy of the most deep-rooted, feral instincts. * Nearly four hundred story pages in full color, some never before collected! * Creators include horror novelist Chet Williamson, as well as John Arcudi, Doug Mahnke, Jon Wagner, Ronnie del Carmen, and many more! * Collectes Music of the Spears #1 - 4, Stronghold, Berserker #1 - 4, "Taste", and the "Mondo Pest" and "Mondo Heat" one-shots.
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Living with the Alien has become a fact of life--and death--as mankind expands throughout the galaxy. And no matter how each encounter with the deadly xenomorphs inevitably leads to disaster, man's hubris and greed just as inevitably fuel the desire to try to unlock the secrets of the demonic beasts' biology or bring the creatures under control as tools to build an even more monstrous future. Dark Horse Comics' critically acclaimed Aliens series set the bar for how the universe of a popular film could be expanded through graphic fiction. Aliens Omnibus Volume 5 collects more of these comics classics, featuring over 350 story pages in full color by some of the finest creators in graphic fiction. * Collects Aliens: Alchemy #1-3, Aliens: Kidnapped TPB, Aliens: Cargo one-shot, Aliens: Survival #1-3, "Aliens: Alien" (DHC #17-19), Aliens: Earth Angel one-shot, "Aliens: Incubation" (DHP #101-102), Aliens: Havoc #1-2, Aliens: Lovesick one-shot, "Aliens: Lucky" (Decade of Dark Horse TPB)
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