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Private detective Velda's back on the stage shedding feathers as she finds herself up to her ears in counterfeiters when "Her Chips Come In"! Also in this issue, Velda learns what a didgeridoo does and in "Velda vs the DA" she gets a kick out of meeting her archenemy face to face! And as a special bonus, Velda's Special Paper Doll kit is included that feature various clothing designs worn by Velda. An adventure of Neolithica: Girl of the Pleistocene and Hawkshaw Hawk: Bird Detective round out the issue.
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Its Velda vs the Red Menace when our plucky 1950's sleuth uncovers a sinister Commie plot to take over America! Also in this issue: Velda takes on a double role to outwit kidnappers when she becomes "The Prisoner of Zendaville," and tracks a murderous art thief who can't resist "The Naked Milkmaid." An adventure of Neolithica: Girl of the Pleistocene and Hawkshaw Hawk: Bird Detective round out the issue.
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Special oversized double issue! Leading off is the infamous "suppressed" 1950's Velda comic issue as the 'original' publisher folded under the weight of Dr. Frederic Werthham's expose of the comic industry in "Seduction of the Innocent". With the public outcry against this Velda storyline, the story has never seen print until now. As a bonus, this issue features a scrapbook of Velda as she shows us how she went from being a stripper to a private investigator and some of the interesting people she has crossed paths with.
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Rose is a self-proclaimed sixth-grader super sleuth, a foster child that discovers that many of the people in her normal suburban town are actually supernatural beings hiding in seemingly ordinary lives. With best friends Lindsey and Ciara, a spirit from a Renoir painting, Violet is a little detective taht never gives up. She solves cases after her homework is done, while learning about the magical gift her grandfather gave her before his death.
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  • Warlord of Io #1
  • Publisher: SLG Publishing
  • Written by:
  • Art By:
  • Digital Release Date:
    June 21st, 2011
  • Language: English
  • Teens/Young Adults (ages 13+)
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Emperor Zoz of Io has retired, leaving his slacker son Zing in charge of the Ion Empire. After initiating sweeping social reforms to impress his friend, Moxy Comet, Zing upsets the army by cutting the military budget to pay for them. Can one slacker prince get up off his ass long enough to save the galaxy?!
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  • Warlord of Io #2
  • Publisher: SLG Publishing
  • Written by:
  • Art By:
  • Digital Release Date:
    June 21st, 2011
  • Language: English
  • Teens/Young Adults (ages 13+)
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The third thrilling chapter in James Turner's (creator of Nil and Rex Libris) Warlord of Io comic continues. Note, yes, we know the number on the cover says "2", but this would have been issue #2 of the continuing comic book series. This is chapter three Counting the Warlord of Io and Other Stories one-shot.
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From the writer and artist of Rex Libris, James Turner has brought us the story of the WARLORD OF IO. This is the story of Jon Jett, a hero in the mold of Flash Gordon who is unstoppable and unopposable. In This opening adventure, he comes up against the emperor Zing in a fun and funny space adventure with plenty of political commentary tossed in for good measure. Also featured in this one shot is Hell Lost, a social satire that follows the spiritual journey of Muktooth, a demon serving in Hell's police department. Assigned to police crimes that exceed the mandated punishment, as well as patron on patron (Hell is a service industry after all) related crime, he has a case book higher than Mount Everest.
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JEFF PARKER (Aquaman, Future Quest) and DEAN KOTZ (Dungeons & Dragons) invite you to behold the battle between the dashingly heroic John Carter Of Mars and the neverendingly power-hungry little green men of Mars Attacks! HOW has John encountered never encountered these Martians before!? WHY do these cackling monsters want to conquer Mars? And WHAT happens when the war spills over to Earth!? Find out in the stunning first chapter, ATTACK FROM SPACE!
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A long time ago, in a galaxy far, far away… well it wasn´t that long ago, I mean it wasn´t yesterday or anything. Well it was in a galaxy, that I know… I mean… crap! let me start over. In a world where the future meets the present, watch (and read) how your new favorite “heroes”, the rambunctious (and sometimes annoying) Sandy and Angus (The robot with the cargo shorts), try to make rent on their 2 bedroom spaceship by taking any odd job this side of the galaxy can offer. Follow them as they steal endangered species, meet alien pornstars, face off with intergalactic mobsters, and try to make it home just in time to catch “Sudden Death” on cable. It´s so awesome, it´ll make you want to punch your mom. But, I mean, that b@#ch had it comin´ anyway, didn't she?
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The little comedy that could continues! Strap on your six guns, we're going out west. Reprinting classic old west comic book stories and re-writing the world balloons to make 'em funny, fans have described WWTT as "Mystery Science Theater 3000" for comics.
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Keith Giffen re-writes and re-mixes a classic Wallace Wood WWII comic in the tradition of Mystery Science Theater 3000! With Woody providing the eye-searing art, Giffen comes in and re-writes the dialogue in his classic Ambush Bug and Lobo style!
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You can't keep a good remix down! Back for a monster-filled issue!!
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Back to blight comic stores with some cool Basil Wolverton art!
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  • Witch & Wizard #2
  • Publisher: IDW
  • Written by:
  • Art By:
  • Digital Release Date:
    July 20th, 2010
  • Language: English
  • Teens/Young Adults (ages 13+)
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The iron fist of the New Order has declared all magic banned from society, and sibling teenagers Whit & Wisty Allgood are on the run and using their magical powers to attempt to gain control of an inter-dimensional nowhere called Shadowland. But while Wisty faces a horde of Lost Ones - soulless creatures hungry for the warmth of the living - in Shadowland, her brother Whit finds himself in the N.O.'s stronghold, face-to-face with an even greater evil: The One Who Is The One! Continuing this brand-new story that takes place in the world from best-selling author James Pattersons' hit novel.
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Word Up! KABOOM! proudly brings you all-new adventures of WordGirl - based on the Emmy Award-winning animated children's show of the same name. Join WordGirl and Captain Huggy Face as they fight for truth, justice and use of the right word! When Tobey's allowance runs dry, the young inventor has only one terrifying option to finance his horde of destructive robots - get a job! Will WordGirl have what it takes to pummel these cybernetic perils once they have a payroll? Find out in this all new vocabulary-filled volume!
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Word up! KABOOM! proudly brings you all new adventures of WordGirl, based on the Emmy Award winning animated childrens show of the same name. WordGirl and Captain Huggy Face continue to battle the terrifying, and sometimes ridiculous, villains of Fair City. And between saving the innocent populace (vocab word!) and keeping her secret superhero identity hidden from her parents, WordGirl has certainly got her work cut out for her!
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Online cult favorite What the Duck has made the jump from computer screens to comic collection in this hilarious first installment of What the Duck comics. The strip's minimalist style and nonverbal humor set the scene for the wise-quacking duck photographer's adventures in the world of professional photography. All creative and media professionals will love this satirical look at their career of choice, and anyone who loves a good laugh will enjoy creator Aaron Johnson's visual humor and witty take on life.
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They lay up on par 3s. They reek of Ben-Gay. They can be spotted six holes away in their yellow pants and white belts. And after every shot, they ask, "Did anyone see where my ball went?" They're the over-the-hill golfers, a breed of golfer that to know is to love‘so long as you're not playing behind a foursome of them. You're an Over-the-Hill Golfer When . . . takes fun, lighthearted jabs at those whose birdie-making days are well behind them. The book is filled with signs that will help the over-the-hill golfer in your life recognize that he just may be past his golf-playing prime: Your swing isn't strong enough to create back pain, but your back hurts anyway. Your golf bag doubles as a medicine cabinet. Seven A.M. is your idea of a late tee time. You can't wait to get to the 19th hole . . . to play pinochle.
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Though biblical scholars have searched for centuries, little is known about the childhood of Jesus. Fortunately, this incomplete picture gives Spencer Smith and Mark Penta ample room for their entertaining and highly imaginative cartoon book Young Jesus Chronicles. With a tongue-in-cheek premise that the book is the result of a recently unearthed account of Jesus's formative years as deciphered by Vatican-authorized experts (that is, cartoonists Smith and Penta), Young Jesus Chronicles is a clever and lighthearted collection of cartoons that celebrates the joy of puns and wordplay as much as it rewards you for paying attention in Sunday Bible school. We may never know the answer to the question, WWJD (What Would Jesus Draw)? But there's a chance (albeit very slim) the answer might be a cartoon memoir of His childhood similar to Young Jesus Chronicles.
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"Ziggy must be part of me, because he feels as if he's been with me all my life." --Tom Wilson No matter where you are, no matter what's going on in your life, Ziggy has been there. For the past 35 years, readers around the world have picked up newspapers, opened greeting card envelopes, or caught sight of T-shirts and there's Ziggy, unfailingly showing how to appreciate life and find the silver lining in any cloud. Tom Wilson's character--an admirable mix of Ben Franklin, Dale Carnegie, and Forrest Gump all rolled into a little bald icon--strikes a chord in everyone. And that's why so many will cherish A Little Character Goes a Long Way, a celebration of Ziggy himself. After all, it's the character of this character that's earned Ziggy such a special place in our hearts. This treasury includes many classic Ziggy frames and strips, each highlighting the traits that make Ziggy the upbeat, hopeful, and unflappable optimist that he is. There's Ziggy generally making molehills and wrinkles out of life's highest mountains and lowest valleys; Ziggy and his menagerie of pets; and Ziggy taking the time to appreciate nature's beauty at its best. This little Everyperson reminds us all of what's really important, and this treasury will undoubtedly do the same. In the spirit of Snoopy and Charlie Brown, or Calvin and Hobbes, please welcome Sophie and Doug. Dog Eat Doug is the cartooning creation of Brian Anderson that follows the daily exploits of Sophie, a cheese-loving chocolate Lab with a nose for the nuances of sarcasm and irony, and baby Doug, a healthy, happy newborn with no concept of jealousy and a limitless curiosity. Together, this dynamic duo adjusts to sharing the spotlight, the toys, and the affections of Mom and Dad, while exploring nature and its majesty, the couch and its cushions, and the cookie jar and its contents. As the first Dog Eat Doug collection, this book features 43 weeks' worth of strips beginning with the cartoon's 2005 debut.
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Joss's life sucks. She's worried about exams and student loan debt when she'd much rather be watching the zombie movies she loves. So it's no surprise that when she tells her roommates that she's been attacked by a swarm of real-life, brain-hungering zombies-zombies!- they think the stress has finally cracked her. But Joss knows she's sane- and it's a good thing, too! Because the zombies are real, and the she's the only one who knows how to fight them. Armed with "The Rules," truths about fighting the undead gleaned from zombie movies, Joss, Sonnet and Robyn just might make it out of their dorm alive.
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Francis von Bloodt, a vampire and good family man, operates the one-of-a-kind theme park Zombiellenium. But this unique amusement park doesn’t just hire anyone: mere mortals need not apply—only genuine werewolves, vampires, zombies, and other citizens from the undead community are employed. A stunningly beautiful, fully painted graphic novel, this work presents a wryly humorous and lighthearted take on the traditional horror genre.
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Tempers are flaring around Zombillenium, the amusement park run by monsters. When one hires only the witches, vampires, werewolves, and other undead in a region where unemployment is in the double digits, one must expect some friction. But things get particularly ugly when the park’s security is breached from two sides: activists and a very strange visitor, the mother of two peculiar sons that the head of the park seems to remember from somewhere. Presented in Arthur de Pins’s trademark, tongue-in-cheek black humor, this is a stunning beautiful, fully painted graphic novel that plays on that traditional horror genre.
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