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"Devil's Night" - When he died, Stingy Jack couldn't get into Heaven or Hell, and has wandered the Earth ever since. He's made his way to Manhattan, he's feeling malicious... and if the Ghostbusters can't stop him, he'll burn the city to the ground! It's the beginning of a busy season of horrifying holidays for our heroes - HAPPY HORROR DAYS starts here!
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In Feudal Japan, Oroku Saki seizes control of the Foot Clan the only way he knows how… through blood and deceit! But what role will Hamato Yoshi play in his ascent? In the present day, the battle for the Secret of the Foot reaches a fever pitch as Turtles and Foot clash in an epic rematch!
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Every December in Rhinebeck, New York, a celebration is held in honor of Sinterklaas. One of the inspirations for the legend of Santa Claus, Sinterklaas brings presents for good little children, and punishes the bad. But this year, the Sinterklaas seen in Rhinebeck isn't a man in a costume... it's a sinister spirit set on haunting the children of the town! It's the Ghostbusters to the Holiday rescue as Happy Horror Days continues!
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The Ghostbusters are gone, spirited away by some dastardly demons from another dimension! But spectral shenanigans haven't ceased in the city that never sleeps, meaning a new group will need to step up and don the proton packs. Will the New Ghostbusters be able to rescue their predecessors, or will they share the same fate?
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Full Color | 113 Screens | Issue 1 of 4 Written by Eric Burnham Art by Felipe Torrent A killer video game tournament; energy drinks; nigh-immortal microscopic monsters fighting to the death... that's all Lucas Nelson and friends could ask for in a weekend. But another crew has their eyes on the game championship, and will do whatever it takes to get it. Based on the popular Smith & Tinker handheld game aimed at teens!
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The Ghostbusters are gone, spirited away by some dastardly demons from another dimension! But spectral shenanigans haven't ceased in the city that never sleeps, meaning a new group will need to step up and don the proton packs. Will the New Ghostbusters be able to rescue their predecessors, or will they share the same fate? The Ghostbusters creative super-team of Erik Burnham and Dan Schoening return to bust out more ectoplasmic excitement in this all-new Ghostbusters ongoing volume!
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Full Color | 98 Screens | Issue 2 of 4 Written by Eric Burnham Art by Felipe Torrent Lucas and the Lab Rats introduce Jackie Long to the microscopic world of the Nanosphere, while Dana Diamondback and the Snake Pit hatch a plan to sabotage Electronorama's big video game tournament. Based on the handheld game from Smith & Tinker!
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There's trouble a brewin' in Aron City; and no sir, it ain't the kind that rhymes with pool! A robot from another dimension has appeared, intent on finding and challenging a hero - any hero - for its evil masters. Instead, the robot finds Johnny Bravo, and proof... that even a robot can be driven mad by exposure to Johnny's obliviousness. Don't miss this tie-in to the event of the summer -- so cool, you're gonna have to wear shades. Hyah! Plus, a two-page epilogue by Louise Simonson and Derek Charm, delving into the formation of the LEAGUE OF EXTRAORDINARY VILLAINS!!
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OUT OF TIME! Marty's been Doc Brown's assistant for a couple years now--but that doesn't mean Doc shares his secrets. Clandestine dealings with Libyans and a mysterious stainless-steel car are bad enough... but what else is Doc keeping to himself? Plus, Doc may not have been the first person to visit the past, but he made up for it by being the very first to visit... the future.
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GREAT SCOTT! With Doc and Marty opposing each other, it could be Hill Valley itself that pays the ultimate price, disappearing into the time-stream forever! Doc and Marty will need all the luck they can get before they're OUTATIME... in this, the climactic conclusion to CITIZEN BROWN!
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Marty escapes the alternate present of 1986-B, fleeing back to 1931 to correct the time stream -- all he has to do is break a couple of hearts. But one man sets out to stop him: Doc Brown! The future hangs in the balance!
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Time-travelling into comics directly out of Telltale's 2010 smash-hit episodic video game BACK TO THE FUTURE: THE GAME, adapted to comics at last! When an empty time-traveling DeLorean suddenly shows up in 1986, Marty McFly quickly learns that his friend Doctor Emmett "Doc" Brown is stranded in 1931 and possibly in mortal danger. Now it's up to Marty to return to the past to once again save Doc and the time-space continuum! But this time, will he be too late?
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Marty and Doc have outwitted the Tannen family, but at what cost? When the DeLorean speeds back to 1986, our heroes discover that Hill Valley is now a walled-in city held under the sway of the mysterious CITIZEN BROWN. And Marty's going to have to solve things on his own--because Doc has just faded from existence!
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Marty rescued Doc from the certain death back in 1931, but he might have doomed the McFly family in the process! It'll take 1.21 gigawatts and a little bit of luck to right the time stream and save Marty's future in "GET TANNEN!" Based on the hit TellTale video game!
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Join us for this special double-sized annual, featuring Ghostbusters past, present... and future! Learn the origin of Slimer! Witness a crazy bust in the Midwest with the Chicago Ghostbusters! Find out what Winston Zeddemore was up to during the Scolari Brothers incident in Ghostbusters 2! And peek into the future at the next generation of Ghostbusters... and much more! Be there or be slimed!
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Krang, Baxter Stockman, Old Hob, and Alopex all get their turn. Krang's history is revealed, Baxter's secret project may be more dangerous than he realized, Old Hob is ready to branch out on his own, and Alopex discovers a devastating truth about her past.
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THEY'RE ALL REAL NOW! While the boys in gray meet the boys in brown, blue, green and tan, Proteus hunts through the multiverse for his quarry... and finds something Extreme. (Was that too subtle a hint?)
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GREAT SCOTT! The past present and future come crashing together as only BACK TO THE FUTURE can do it! Secrets between the McFly family and Doc Brown are revealed... and what happens to the inventions that don't quite work as planned? All thanks to the guiding hand of BTTF co-creator Bob Gale and co.!
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"Untold Tales and Alternate Timelines," part 1: BttF creator/screenwriter Bob Gale returns with all-new tales from the twisting and turning timeline that made Back to the Future a, well... TIMELESS pop-culture phenomenon! Take a trip back to 1985 and be there when Doc Brown and Marty McFly first meet, and then jump even farther back, to 1945, to witness Doc's involvement in the super-secret Manhattan Project.
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Here it is, at last, the battle that’s been brewing back and forth across the centuries: Red Sonja vs. Kulan Gath for the fate of Meru! The wizard is more powerful than he’s ever been, but Sonja is joined by some unexpected allies… the city of Shamballah will shake in this fight to the finish -- Hell or Hyrkania ends here!
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Here it is, at last, the battle that’s been brewing back and forth across the centuries: Red Sonja vs. Kulan Gath for the fate of Meru! The wizard is more powerful than he’s ever been, but Sonja is joined by some unexpected allies… the city of Shamballah will shake in this fight to the finish -- Hell or Hyrkania ends here!
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Red Sonja and Wallace have faced the darkness and made their way out from Hell - or have they? They've crossed the River Styx, but the land of the living looks just as desolate as the land of the Dead - and it soon becomes all too clear that this is the handiwork of Kulan Gath, enraging Sonja. She didn't travel back and forth through time and escape from Hell just to find her homelands in ruin...Kulan Gath may be more powerful than ever, but a reckoning is coming!
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Full Color | 101 Screens | Mini-Series Ben Arneson and the Snake Pit work to rig the video game tournament in their favor with a legion of wild nanovor, which brings both the attention of the evil nanovor sensei Spydran and permanent consequences for one of Lucas' friends.
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Still seeking Lord Skath, Sonja finally reaches his castle in the Cimmerian mountains -- and it's not what she expected! Castle Skath is now something of an attraction for wealthy visitors from across Hyborea; and its new owner, Rusa Sandak, has sinister plans to keep the gold flowing...
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Something even stranger is in the neighborhood when the restless spirits of some merciless Martians are stirred from their slumber to attack again! It's up to the REAL Ghostbusters to save New Jersey from this angry red threat. Well... if they must.
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As the castle prepares for the Feast of the Deities, Sonja and her friends reluctantly take on the job of event security for the owner, the shifty Rusa Sandak, while Sonja attempts to solve the mystery of the missing Lord Skath... at the local tavern.
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The Witching Hour. In the latest chapter of Red Sonja's travels, the She-Devil almost tramples over an old witch on her way back to Hyrkania, sparking a nightmarish combination of road rage and swords and sorcery.
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The Sounds of Music! When the She-Devil saves a musician from a gang of thieves, she learns that some things are mightier than the sword and finds they have more in common than meets the eye.
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Many people have met their end while facing the She-Devil and her sword... and usually, that's the end of it. But now, Sonja is compelled by a minor god to compensate a man for the death of his eldest son. To settle the score, she'll have to retrieve a family heirloom from a vicious beast... but it could be worse. (After all, some heroes are forced to perform twelve labors, not just one!) Monsters, treasure, swordplay and gods -- all in "The Axe at the Top of the Mountain!"
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The Witching Hour. In the latest chapter of Red Sonja's travels, the She-Devil almost tramples over an old witch on her way back to Hyrkania, sparking a nightmarish combination of road rage and swords and sorcery.
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It's the final battle against the forces of Sandak, the usurper of Skath's castle! Lera's secret is revealed to Sonja! Can the warrior Skath find redemption? Will the dark power of Kulan Gath's amulet influence our heroes? And how does Sonja best a SHARK? Find out in the last chapter of THE BLADE OF SKATH!
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As humanity stands on the precipice of tearing itself apart, the society based around the music of Kiss must find a way to band together with their enemies and make their way back to Earth! Plus! Kiss: Forever! Go back to the stone age with the Catman! See the Demon visit the Roman Empire! The Starman sails the seas during the age of piracy...and the Spaceman silently witnesses a journey to the moon! It's four immortal beings interacting with humanity during four distinct chapters of history! Collects issues 6-10, plus Kiss: Forever Special!
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In his prophetic dream, Ray was warned about something called The Third—and now, with the reformation of the Destructor on the horizon, Ray's about to come face to face with the creature itself! Who is The Third? What does it want? All the answers in this issue of Ghostbusters, and a Terror Bear besides! Be there!
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The time has come! Gozer's energies are coalescing around Manhattan, waiting to reform, and Ray has been captured in an attempt by the forces of darkness to modify the Destructor's form. Is it the end of the world again, or can Ray keep it together until help arrives?
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The spotlight is on Egon Spengler as he tracks down a paranormal entity—one that has ties to his past—to discover the true source of the city's abnormally high PKE levels! The grand finale to the second arc of the hit ongoing series!
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During the Festival of the Dead, an old woman hires Sonja to find and save her son from a terrible evil. What Sonja is not told is that this terrible evil is the curse of lycanthropy... can Sonja defeat a werewolf during one of the longest and most magic-filled nights of the year, or will skill and luck finally fail her? Find out in RED SONJA: CURSE OF THE WOLF!
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"Is Mr. Stay Puft finally reforming after the battle with his doppelganger during the Infestation? Is that what's causing the huge PKE uptick in New York? As Winston and Peter take care of the annoying-and familiar-spook haunting the Crendall household, Ray receives a visitor at the firehouse... and this visitor could be what his prophetic dream was trying to warn him about."
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There's something strange in the neighborhood... and whether that neighborhood is in New York City or Venice, Italy, the Ghostbusters will be there! After a bust at the United Nations, the boys in gray are engaged to investigate an Old World haunting, where they begin to unravel a mystery that sends them around the globe (while still trying to keep their contract with the City, County, and State of New York!). Collects issues #1-4.
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Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or any of your family ever seen a spook, specter or ghost? If the answer is yes, call the professionals! Psychokinetic energy is on the rise again, business is booming for the boys, and Ray is troubled by what could be a prophetic dream. Is this an ill omen of an upcoming apocaplypse, or just a little indigestion? These questions and more are raised in the first issue of the all-new, ongoing GHOSTBUSTERS!
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The Ghostbusters are gone, spirited away by some dastardly demons from another dimension! But spectral shenanigans haven't ceased in the city that never sleeps, meaning a new group will need to step up and don the proton packs. Will the New Ghostbusters be able to rescue their predecessors, or will they share the same fate?
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A biography telling the life story of Booker T. Washington, along with his accomplishments toward promoting the education of African Americans. Written in graphic-novel format.
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After the sudden death of his father, Sam Jr. takes over the Blackwell family company. Milo’s family moves to California and Kimi gets a scholarship to study abroad. Despite being apart, the former bandmates remain forever connected by their love of music and KISS. However, Sam’s obsession with the band, and especially the Demon, takes on a new and potentially dangerous twist… The 2nd chapter in the prequel to the ongoing series.
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Sam Blackwell has grand visions for his company and his hometown. Already the city and the company look nothing like what his grandfather founded. Sam is a hero. But as he expands his empire, Kimi and Milo discover some unsettling secrets about Sam's master plan, and fear for the worst.
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Before Blackwell, before Morpheus, there was the MUSIC. In a small town in Iowa, three young KISS fans meet at a concert and form their own band, unaware they are about to embark on a journey that will not only change their lives, but also the fate of the world. Prequel to the ongoing series.
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Go back to the stone age with the Catman! See the Demon visit the Roman Empire! The Starman sails the seas during the age of piracy...and the Spaceman silently witnesses a journey to the moon! It's four immortal beings interacting with humanity during four distinct chapters of history, all between the covers of this double-sized annual...get in on the action!
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A biography telling the life of labor leader Cesar Chavez and the boycotts that he led to gain fair working conditions for farmworkers. Written in graphic-novel format.
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Sam Blackwell battles his own demon while taking over the world. Milo and Kimi try to figure out how to save it. The suspenseful conclusion to the ongoing KISS series prequel.
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The TMNT and the Foot Clan race to intercept the one man who may be able to uncover long-lost secrets of Shredder’s power! In Feudal Japan, Oroku Saki’s friendship with Hamato Yoshi crumbles as Saki begins to fully comprehend his true destiny in the Foot Clan. Can his ambition be contained?
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When a new invention goes haywire, the Turtles are sent to a whole new type of New York City. One with a whole lot more ghosts... and Ghostbusters! The two teams will have to learn to get along quickly, because a new foe from the Turtles past has followed them and aims to conquer NYC!
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Time is running out for the Turtles to get home, and a new villain is determined to make life as difficult as possible for the Ghostbusters! The two teams will have to think outside of the box to save themselves… and New York!
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