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Leading Ladies
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Each morning, a frail, old, bespectacled fisherman heads out to sea, leaving his doting, matronly wife at home patiently caring for the house, awaiting his return in the evening. But one evening he doesn't come home, instead accidentally snared by a much larger, industrial fishing trawler that absentmindedly carries him across the Atlantic. Back home, the village wonders what might have happened, assuming his death, but his wife refuses to give up hope. She consults a fortune teller who sees his visage in a crepe . . . alive in Cuba. Convinced her husband is still alive, she sets off on an improbable mission to save him. Completely wordless, this heartwarming and often hilarious adventure is a testament to not only the power of sequential storytelling, but the power of love itself.
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Olivia had always heard stories about Algeria from her maternal grandmother, a Black Foot (a "Pied-Noir," the French term for Christian and Jewish settlers of French Algeria who emigrated to France after the Algerian War of Independence). After her grandmother's death, Olivia found some of her grandmother's journals and letters describing her homeland. Now, ten years later, she resolves to travel to Algeria and experience the country for herself; she arrives alone, with her grandmother's postcards and letters in tow, and a single phone number in her pocket of an Algerian, Djaffar, who will act as her guide. Olivia's quest to understand her origins will bring her to face questions about heritage, history, shame, friendship, memory, nostalgia, fantasy, the nature of exile, and our unending quest to understand who we are and where we come from.
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Shanghai, November 1937. Yaya, the eight-year-old daughter of a diamond merchant, lives a life of luxury in the French Concession in Shanghai. Her one great passion is the piano. While she is preparing for an important audition, her father decides that the family must leave town in the face of the imminent Japanese invasion. The evening before all the family is to leave, stubborn Yaya, unaware of the danger, runs away in an attempt to make it to her audition come what may. On the way, in the midst of the crowd fleeing the Japanese offensive, She is caught in a bombardment. She owes her life to Tuduo, a street urchin who discovers her unconscious in the ruins of a house. With his help, Yaya learns that her family fled for Hong Kong without her, and she determines to go join them there right away. Tuduo begins to dream about what his life would be like if Yaya's parents welcomed him and his little brother into their beautiful home. He decides to go along with Yaya on her long and perilous journey. But before he can do anything, he must escape from the clutches of Zhu, who runs a gang of homeless boys. When Zhu learns that Tuduo's little protégée is from a very wealthy family, he comes up with a Machiavellian plot to kidnap her and collect a ransom. Tuduo and Yaya barely manage to get away and head off for the south. But Zhu, a heartless outlaw, doesn't give up so easily and comes after them, driven by his high hopes of cashing in on the ransom scheme. This nine-volume series chronicles their long journey fraught with perils. The children meet all sorts of people, both friendly and wicked, as they travel toward Hong Kong. Yaya and Tuduo are different in every way: social background, character, dreams, and desires. These children learn many growing lessons along the way, not the least of which is to judge a person on their character, not their social or financial status. The gloom of war, its absurd tragedy, gives way to the incredible capacity of youth to overwhelm grim reality. Imagination is the only thing these children have to defend themselves against adults who are like the ogres, evil fairies, or good witches of bedtime tales. Their imagination gives the story a touch of poetry, while humor brings a lighter touch to a story that is steeped in genuine historical tragedy.
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It's Halloween season, when Seven Sails theme park's Shocktober Nights rule! Budding teen rebel Rey decides to ditch work to join her friends for spooky fun, and asks Devin to cover for her. One thing though: Rey's parents are a little (read: very) strict! Devin must wait for Rey to rush to Jog Mobile by 9pm – after closing – in time for her parents to pick her up. But Parker and her friends have other plans. Will Rey make it back in time? Can Devin keep her out of trouble?
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Job Mobile might've seen some action during the midnight release of the latest cell phone launch, but foot traffic has been down ever since. With sales dropping, Christian attempts to hire a new saleswoman. But apparently he didn't get the memo from corporate about the hiring freeze, and he gets the chewing out of a lifetime. But no sweat . . . #retaillife.  
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Parker decides to throw a party in the breakroom, which is seriously against the rules, but no one can say anything because her dad is the CEO. Elena, the newest employee at Jog Mobile, has had enough (on her birthday, of all days), but that won't stop her from getting the job done.  
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It's Halloween season, when Seven Sails theme park's Shocktober Nights rule! When Rey decides to ditch work and join her friends for spooky fun, she asks Devin to cover for her. One thing though: Rey's parents are a little (read: very) strict! Devin must wait for Rey to rush to Jog Mobile by 9:00 p.m.—after closing—in time for her parents to pick her up. But Parker and her friends have other plans. Will Rey make it back in time? Can Devin keep her out of trouble?  
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The aftermath of Rey's Shocktober Nights rebellion leaves Devin scrambling to convince Parker to help, which means giving up her plans and pulling off a heck of an impersonation. Rey's parents want answers, and it's up to the Jog Mobile team to give them without Christian, or anyone else, finding out the truth.
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Chaos has hit the Jog Mobile store, and its name? Black Friday. Unless Christian wants to relive the midnight launch and the fury of a few hundred nerds, he and the team are gonna need a new plan.
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Rey is stuck in dry cleaning purgatory after the stunt that ended her Jog Mobile job, but it looks like Corporate is playing no games as they sentence Devin and Parker to six hours of hell: sensitivity training.
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It's noon at Jog Mobile, and everyone has plans . . . at the same time. Jerry makes the ultimate sacrifice to run the store alone, while Elena, Devin, and Christian have the best lunch break of all time! Well . . . that was the hope.
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When Christian can't give her the promotion he promised, Elena partners up with Parker to hatch a secret plan. But will the plan fall apart, thanks to bickering, breakups, and Parker's new stalker?  
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Jog throws a chaotic store event, Elena drops a bombshell on Christian, and Pete's creepy antics come to a head! Worse yet: lunch never arrives. Looks like a Jog employee's about to get fired–but who?
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Ever had to wake up and go to a dead-end job? The clerks of America's fourth most-trusted cellular carrier feel your pain. This Jog Mobile location just outside of Pittsburgh employs the lovable underachiever Devin, under-employed MBA Elena, privileged heiress Parker, sarcastic high schooler Rey, former journalist Jerry, and their oblivious dude-bro manager, Christian. (Before you ask: No, they can't put that new smartphone aside for you, it's against company policy.) Share in the misadventures, from break-room pranks to midnight phone launches gone awry; from awkward crushes to nightmare customers. Who will make it to assistant manager? Who will make it out of this town? Who knows—these barely-minimum-wage drones are just trying to survive to closing time.
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A lushly rendered supernatural fantasy that follows two girls and their mother who find themselves in the middle of a vast, supernatural exodus. On their journey Cloudia is bestowed the powers of hundreds of different gods, but even those don't help her come to terms with the death of her father.
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Young Cloudia, now full of fugitive gods fleeing the High Waveform dominating their homeplane, searches for her mother and sister, Rex, while learning the extent of her new abilities. Hot on her trail is Tohil, the warrior god intent on stopping her before she finds the heart of the World Tree.
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Cloudia and Rex's mother discovers a power of her own--the power to travel through time. After almost being trapped in the beautiful moments she had with her husband before he passed, she realizes that she has to stay in the moment if she wants to save her little girls . . .
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After losing their dad, 12-year-old Cloudia and her kid sister Rex are taken on a road trip by their mother, who is having a hard time dealing with the stress of sudden single-motherhood. When their car is blasted off the road by a strange bolt from the sky, the kids find themselves with strange abilities--Cloudia has super strength, and Rex is . . . a woolly rhino. It seems they've been possessed by two twin gods, Thanatos and Hypnos, who are fleeing the god-realm which is being overtaken by The High Waveform, a single consuming entity. Their mission is to use the girls to ferry the remaining fleeing gods to the World Tree, where a new realm of gods can be reborn.It's all a lot for a 12 year old to fully appreciate until the weight of the responsibility catches up with her.
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Zoe is a shy girl, struggling to fit in at her new school, when she finds a mysterious gem left to her by her birth mother. All of a sudden, darkness-spewing dragons are chasing her down in the schoolyard, and a squad of crystal-wielding girls is there to save her! What does this mean for Zoe? Find out in the all-new Crystal Cadets #1.
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Evil forces have found Zoe at home--and her parents have been taken over by The Darkness! Luckily, the mysterious "exchange students" from school come to save Zoe, and they each sport crystals a lot like Zoe's diamond! What does this all mean, and who are these arrow-shooting, fireball-throwing girls? Team up with Zoe in the next issue of Crystal Cadets!
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The Crystal Cadets are on the search for the Pearl Cadet. They've got to get to her before The Darkness converts her! Their search takes them to a skateboarding competition, where the evil Emmy has been convincing all the athletes to cheat--powering the Darkness to attack the Cadets! Will they find the Pearl Cadet in time, or will she save them?
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There's a huge storm headed for Puerto Rico, just as the Crystal Cadets arrive to look for the Sapphire Cadet! The Darkness is whipping the storm up and the Cadets are in real trouble when a shipwreck seems imminent . . . But do the Cadets have enough power to fight off hurricane-force winds at the same time as the biggest Darkness monster they've ever faced?!
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After the massive magical explosion that ended the hurricane, Zoe, Liz, and Jasmine are lost at sea! The other cadets scramble to find them, but they've drifted into a strange cave full of Darkness Beasts. Zoe's diamond is having a strange reaction to some of the murals in the cave--could they finally be learning the secrets of the Crystal Cadets?
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The Darkness has created a riot in an amusement park--and half the Cadets halfway across the globe on a wild goose chase! The evil Emmy has set up traps everywhere, and Liz and Milena are still figuring out their powers. The traps are springing closed and time is running out! What does The Darkness want anyway? What does Emmy want from the Crystal Cadets?
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Nahla has been kidnapped by The Darkness--but why? What is Emmy's goal in interfering with the Cadet's battles? The Crystal Cadets begin a daring rescue plan on The Darkness' headquarters, and Milena's devastating Leviathan magic helps them score a big victory! The last Cadet is supposed to be in The Darkness' base--but where? Who could she be?
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The Crystal Cadets are in a decisive final battle with The Darkness. They'll need to combine all their powers to defeat Emmy, but if Emmy holds the power of the Topaz Cadet, how can they use it against her? Zoe steps right into the line of fire! The Crystal Cadets have to save the world!
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Zoe is a shy girl, struggling to fit in at her new school, when she finds a mysterious gem left to her by her birth mother. All of a sudden, darkness-spewing dragons are chasing her down in the schoolyard, and a squad of crystal-wielding girls is there to save her! Welcome to the Crystal Cadets, Zoe, you're now the Diamond Cadets! Join Ruby Cadet Jasmine, Emerald Cadet Gwen, Garnet Cadet Olivia, Pearl Cadet Liz, and Sapphire Cadet Milena as a member of the toughest, smartest, and best-dressed team of evil-fighting girls in the world!
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Have you ever been told that you're not enough? That you're not strong enough, tall enough, fast enough? Bessie was told she was not enough. Bessie dreams of riding her bike with the boys after school, but they tell her she is not fast enough. When she finally gets a chance to race, she proves not only that she is fast enough, but she is faster. Fast Enough combines an imagined story of Bessie Stringfield as a young girl with historical facts about Bessie as an adult. Bessie Stringfield went on to become the first African-American woman to travel solo across the United States on a motorcycle. Not only was she fast, but she was a true adventurer, daring to ride to places unsafe for African Americans in the 1930s and '40s. Fast Enough is an inspirational story for anyone who's been told they are not enough.
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The graphic novel collaboration and true story of two sisters. Anaële, a writer, leaves for Palestine volunteering in an aid program, swinging between her Palestinian friends and her Israeli friends. Delphine is an artist, left behind in Liège, Belgium. From their different sides of the world, they exchange letters. Green Almonds: Letters from Palestine is a personal look into a complex reality, through the prism of the experience of a young woman writing letters to her sister about her feelings and adventures in the occupied territories. Green Almonds is an intimate story with big implications. A young woman discovers a country, works there, makes friends, lives a love story, and is confronted with the plight of the Palestinians, the violence on a daily basis that we see on our screens and read in our newspapers. Anaële's story is brought to life by Delphine's simple and evocative drawings, which give full force to the subject and evoke the complexity of this conflict, creating a journey to the everyday life of Palestinians. Green Almonds: Letters from Palestine received the Doctors Without Borders Award for best travel diary highlighting the living conditions of populations in precarious situations when it was published in France in 2011.
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The city-sized, deep-space cruise ship "Infinity 8" stops halfway en route between the Milky Way and Andromeda, blocked by a massive field of debris containing wreckage and artifacts from countless planets, cultures, and possibly dimensions. The captain of the ship calls upon eight of the ship's top security to investigate the anomaly, each one sent out in a parallel time-loop to collect information which can then be assembled to hopefully discover the truth before disaster erupts. But danger reveals itself within the interspecies population on the ship, some of whom may know more than they lead on . . . A far-out, pulpy, sci-fi series of parallel adventures by some of the most popular creators in France, in the tongue-in-cheek tradition of the original Heavy Metal but for a new generation. Eight different 3-issue miniseries collections, all by a different creative team, led by legendary Lewis Trondheim and Olivier Vatine. Part One of the first 3-part arc, "Love and Mummies."
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Agent Yoko Keren is trapped in space outside the Infinity 8 interstellar cruise ship, which itself is trapped in a massive debris field full of alien corpses—a graveyard in space! All of the ship's airlocks are sealed shut by a mob of rogue Kornaliens who've gone into a drunken craze after feasting on the space mummies and have now turned their guns on the ships reactor core . . . dead passengers mean more corpses to eat! Can Agent Keren stop them before it's too late?
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Chased by a murderous, corpse-eating Kornalien, Agent Yoko Keren has dwindling minutes left to stop the mob attacking the Inifinity 8's engine core before everything is destroyed. Trapped outside the ship, her only option lies in the one person she's been trying to avoid. The exciting conclusion to the first story arc in the epic, eight-part space opera by the legendary Lewis Trondheim and Olivier Vatine!
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Special agent Stella Moonkicker is tasked with keeping the peace on board the Infinity 8 interstellar cruise liner, which is surprisingly easy with the peaceful, historical art society who has taken to the quaint philosophy of elegance and happiness perpetuated centuries ago by a mysterious group called "Nazis." Imagine how confused they are when the actual head of Adolf Hitler is found floating through space, only to be grafted onto a robot body in order to take violent control of this misguided army of simpletons in an attempt to take over the ship . . . The second arc in the eight-part space opera introduces new agent Stella Moonkicker, as well as other faces who will become more familiar as the mystery of the floating barricade of debris unfolds. Written by series co-creator Lewis Trondheim and illustrated by series co-creator and design director Olivier Vatine, this madcap—and often socially poignant—adventure captures the best of classic pulp sci-fi with a modern twist.
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Hitler's Head has taken over Bobbie the Robot's body and set out to rebuild an army from a following of confused, deluded, and easily manipulated passengers. Not even Agent Moonkicker can argue with the jingoistic rhetoric and promises of Utopia, but flowery language can hide the darkest agenda . . . The second arc in the eight-part space opera introduces new agent Stella Moonkicker, as well as other faces who will become more familiar as the mystery of the floating barricade of debris unfolds. Written by series co-creator Lewis Trondheim and illustrated by series co-creator and design director Olivier Vatine, this madcap—and often socially poignant—adventure captures the best of classic pulp sci-fi with a modern twist.  
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Hitler's head has mobilized an army of robots to take over the ship, and if he reaches the captain, his new Reich will become the permanent timeline! Only Stella Moonkicker can reach the bridge in time to stop the giant, marauding robot! The second arc in the eight-part space opera introduces new agent Stella Moonkicker, as well as other faces who will become more familiar as the mystery of the floating barricade of debris unfolds. Written by series co-creator Lewis Trondheim and illustrated by series co-creator and design director Olivier Vatine, this madcap—and often socially poignant—adventure captures the best of classic pulp sci-fi with a modern twist.  
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The third arc in the eight-part space opera introduces Marshal Emma O'Mara, an independent peace officer who also dedicates her life to the teachings of the Tholmanist space-church. When the Infinity 8 cruise ship is stopped by the mysterious floating barricade of debris, she sees an opportunity to retrieve a fabled, sacred artifact and uses her network of contacts in the criminal mercenary underworld to negotiate a plan to find it. But when you gather mercenaries with different agendas, things rarely go your way . . . there is no honor among thieves. Mix in a deadly bodyguard robot locked on its last set of unclear commands and the stakes reach a real life-or-death level . . . Written by series co-creator Lewis Trondheim and award-winning writer Fabian Vehlmann (Beautiful Darkness, Last Days of an Immortal), and illustrated by celebrated artist Olivier Balez, this sci-fi treasure hunt pits antihero vs antihero vs logic-driven robot in a caper that could unveil a secret so big, the universe itself could teeter on the brink of chaos!
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Aditi's got one week to come up with ten grand for rent. Diane needs a cool condo in a hot neighborhood to boost her Q rating. Paul simply cannot keep it in his pants. Ishmael's keeping a secret from his fellow dance hall revolutionaries. Laila's autobiographical porno has attracted the Russian mob. And Mr. Chips hates you. Yes, yes he does. Lovers and losers aren't so easy to tell apart here, and everyone's a member of their own Gang of Fools. A vivid look at our dystopian urban future by a rising new talent in comics, James Smith (Apollo), with equal parts contemporary street life and speculative cyberpunk-like techno-consequences in the vein of Black Mirror and Philip K. Dick's Electric Dreams.
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The mercenary Korkojellan has psycho hacked Marshal O'Mara and located the ancestor corpses for the eight alien races ruling the galaxy-that's all he needs to psycho hack them all! Can Marshal O'Mara stop him from mind controlling the entire universe? The exciting conclusion to part three of the Infinity 8 saga!
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The fourth arc in the eight-part space opera introduces Patty Stardust, an undercover agent sent to infiltrate a cult of free-spirited artists with an eye toward spectacle.  Written by series co-creator Lewis Trondheim and fan-favorite writer Kris and illustrated by celebrated artist Martin Trystram, this trippy, sci-fi caper is as cool as it is hot!
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Cult leader Ron Digger has found a location for his next "event" -- a memorial to earth's 27 Club located in the debris field surrounding the ship, commemorating the Earth-born rockstars who died at the age of 27. But why there and what's his plan? And what has Patty found?
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Patty may have found proof of an entire undiscovered universe of intelligent species, but that's not as important as stopping cult leader Ron Digger from completing his latest piece of anarchic performance art. Lives are on the line, including Patty's!
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The city-sized, deep-space cruise ship "Infinity 8" stops halfway en route between the Milky Way and Andromeda, blocked by a massive field of debris containing wreckage and artifacts from countless planets, cultures, and possibly dimensions. The captain of the ship calls upon eight of the ship's top security to investigate the anomaly, each one sent out in a parallel time loop to collect information which can then be assembled to hopefully discover the truth before disaster erupts. Each time loop lasts only eight hours, at which point things snap back to the way they were when they started, leaving the agents with no memories of their time in that window. Can the eight agents solve the mystery without making things worse? Danger reveals itself within the interspecies population on the ship, some of whom may know more than they lead on . . . The first volume introduces us to the crew and captain of the Infinity 8 as they first encounter the anomaly, and the first security agent—the brassy Yoko Keren—is sent out on the case. But she's too preoccupied by her own relationship woes (or lack-of-relationship woes) to focus on the job. When a race of necrophagous aliens follow her into a floating graveyard, they begin to assimilate the criminal and violent behavior of the corpses they devour. With their attention turned back to the ship itself, Yoko has to find a way to stop them from destroying the ship before her time loop expires.
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The city-sized, deep-space cruise ship "Infinity 8" stops halfway in route between the Milky Way and Andromeda, blocked by a massive field of debris containing wreckage and artifacts from countless planets, cultures, and possibly dimensions. The captain of the ship calls upon eight of the ship's top security to investigate the anomaly, each one sent out in a parallel time-loop to collect information which can then be assembled to hopefully discover the truth before disaster erupts. Each time-loop lasts only eight hours, at which point things snap back to the way they were when they started, with no memories of their time in that window. Can the eight agents solve the mystery without making things worse? Danger reveals itself within the interspecies population on the ship, some of whom may know more than they lead on . . . The second in the eight-volume series of pulpy sci-fi adventures, this time by legendary writer Lewis Trondheim and series designer Olivier Vatine themselves. Another venture into the field of debris uncovers some strange artifacts from numerous historical eras . . . including the head of Adolf Hitler! Returning it to the ship for study turns disastrous as their future science restores life and awareness to the head, giving rise to the threat of a brand new Reich made up of robots and fanatics who've lost all understanding of the genocidal agenda the former dictator originally unleashed! Crucial information transmitted by first agent Yoko Keren (at the end of Vol.1) has made the Captain decide to launch a new parallel time-loop and activate a second agent: the impulsive Stella Moonkicker, who will only have eight hours to collect the maximum amount of information possible. Flanked by Bobbie, her boring probation robot, shadowing her since her most recent bout of "unprofessional conduct," she is assigned as security for a group of fanatics who long for the return of the Nazis, not fully understanding exactly what the Nazis actual did or stood for. Their centuries-old impression has become watered down to something like a simple philosophy for peace . . . a far cry from the dangers of their actual original philosophy. But when they find the cryonized head of Adolf Hitler floating in the mysterious wreckage blocking the ship and try to reactivate it, the threat of a Fourth Reich on the Infinity 8 proves to be very serious. Stella and Bobbie will have to confront the reanimated Führer, who is confused by this strange future and hell-bent on taking over the world (again). But if the Captain is killed, no reboot can take place and the advent of the Fourth Reich will become the only time frame to have ever existed . . .
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The third arc in the eight-part space opera introduces Marshal Emma O'Mara, an independent peace officer who also dedicates her life to the teachings of the Tholmanist space-church. When the Infinity 8 cruise ship is stopped by the mysterious floating barricade of debris, she sees an opportunity to retrieve a fabled, sacred artifact and uses her network of contacts in the criminal mercenary underworld to negotiate a plan to find it. But when you gather mercenaries with different agendas, things rarely go your way . . . there is no honor among thieves. Mix in a deadly bodyguard robot locked on its last set of unclear commands and the stakes reach a real life-or-death level . . . Written by series co-creator Lewis Trondheim and award-winning writer Fabian Vehlmann (Beautiful Darkness, Last Days of an Immortal), and illustrated by celebrated artist Olivier Balez, this sci-fi treasure hunt pits antihero vs antihero vs logic-driven robot in a caper that could unveil a secret so big, the universe itself could teeter on the brink of chaos!
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Let the adventure begin! Three distinctly different best friends answer the call of the Kuroba--cube-like creatures that are the secret force behind all of nature--to become the first Kuroba Keepers of their generation. Follow Mari, Tara, and Reina along with Kurobas Emberfox, Pegaplant and Octoboss on their journey to balance humankind and nature. Join the battle to become a Master Kuroba Keeper!
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This essential Jane's World collection debuts twenty years after Jane Wyatt first appeared in Paige Braddock's trailblazing comics strip about a young lesbian woman making her clumsy way in the world and the friends who help (or hinder) her along the journey. The Eisner-nominated Jane's World was the first syndicated comic strip with a lesbian main character to appear in many major newspaper markets. This new volume collects the most quintessentially "Jane" storylines from the strip's early, middle, and later years, and pairs them with "love letters" and notes of appreciation from notable fans.
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Mae's older sister Abbie ran away from home eight years ago. Long enough that Mae has gotten on with her life, and come to terms with being her aging father's only family. So when Abbie reappears one night, wearing an outlandish outfit complete with golden axes at each hip, and explaining that she's been living on another world--where she was queen of a species of talking cats--Mae is sure her sister's lost her mind. That is, until strange and menacing creatures start showing up in Mae's hometown... and her father suddenly disappears.  Now Mae must follow a sister she barely knows into a world she never could have imagined to save her only family, and maybe discover something about herself in the process.
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Mae, Abbie, and Kvido have nearly escaped death countless times, but that won't stop them from taking on the Zemětřasi to rescue their father. When they stumble across Petra Stoneheart, an old friend of Abbie's, Mae starts to learn more about the unfamiliar fantasy world she's followed Abbie through and about the sister she's been separated from for years.  
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Still no closer to finding her father and now hurt over her separation from Abbie, Mae finds herself on her own for the first time since arriving in Cimrterén. After finding new friend Drydon, they start a booming business selling Mae's "inventions." Skateboards, yo-yos, ice cream, and popcorn—totally unfamiliar in this new world—prove to be hot commodities. Once Mae's reputation of master inventor begins to spread, her new boss (a.k.a. her kidnapper) forces her to start inventing something far deadlier.  
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Mae's best friend Dahlia is still back in Indiana while Mae and Abbie go to The Other World, Cimrterén, to find their dad. But when Dahlia gets an unexpected visitor, he begins causing problems on campus. Between finals, missing her friend, and college parties gone wrong, Dahlia can't handle an other-worldly creature trying to find his way back through the gate.  
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