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The survivors of the arcade zombie apocalypse only escaped the carnage by jumping onto a GeoNeo arcade cartridge. Little did they suspect the zombie virus would be able to follow them! What began in the arcades comes to the living room, as the zombie game sprites stalk and devour hapless 16-bit characters! The DigiZombies are coming. Without "pause". With no way to "reset" the situation. And there is nothing that can "save" the game!
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The zombified 16-bit console memory card has lain dormant in a thrift store bargain bin for a year now, with its horrible curse a long-lost save game. Meanwhile, a new 32-bit console has been released! Its denizens start to enjoy the benefits of "full-motion video" and "blaster processing", when the new memory card burns out. The system can take older cards, though, and wouldn't you know it, a certain zombie game-character-infested memory card was just put on sale!
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The zombified 16-bit console memory card has lain dormant in a thrift store bargain bin for a year now, with its horrible curse a long-lost save game. Meanwhile, a new 32-bit console has been released! Its denizens start to enjoy the benefits of "full-motion video" and "blaster processing", when the new memory card burns out. The system can take older cards, though, and wouldn't you know it, a certain zombie game-character-infested memory card was just put on sale!
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Fred Perry (Gold Digger, Zombie Kid Diaries, Action Time Buddies) and David Hutchison (Biowulf, Mischief and Mayhem, Steamcraft) team up to provide the most pixelated presentation of putrefied panic to grace the printed page! Zombies are roaming the streets, and no one is safe from being converted or devoured! The graphics may be low-res, but the terror's strictly high-def!
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Brian Denham, the creator of Steam Queens; artist of Ironman: Hypervelocity, the X-Files and Green Hornet comics; and regular mainstay of the Victorian Secret specials treks into undiscovered steampunk country with Airship Enterprise! Captain Janus Tibbs and her intrepid airship crew are assigned to investigate a distress call from a research vessel. Upon reaching their destination, they encounter a huge field of floating debris-which attacks their scout ships as they navigate through it!
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Searching the field of floating debris, the away team encounters a secret cult trying to resurrect the sky father, Damballah the air kraken. As the cult takes control of the away team, Captain Tibbs quickly discovers her resistance to their mind control may be futile!
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A severely damaged Enterprise withdraws from combat against Damballah the Sky Kraken. Forced to land amid the pirate flotilla of Puerto De Los Muertos, Captain Tibbs must unite notorious criminals into an armada to mount a counterstrike and rescue her stranded landing party!
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The climactic conclusion to the four-issue miniseries! Captain Tibbs finds herself unexpectedly drawn to the plight of Damballah the Sky Kraken, and she maneuvers the Airship Enterprise to protect the creature from an army of sky pirates hell-bent on its destruction!
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A trio of noble sisters, all mighty mages and steam-tech experts, use their wits and combat savvy to aid their teammates in a dungeon quest gone horribly wrong. Then they must face a smug emperor and his warrior hordes in a Colosseum of Carnage! Rod Espinosa, steampunk story-weaver extraordinaire, forges a world of grand adventure, where magic and mechanisms mix marvelously!
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A trio of noble sisters, all mighty mages and steam-tech experts, continue to use their wits and combat savvy to face down a smug emperor and his warrior hordes in a Colosseum of Carnage! Rod Espinosa, steampunk story-weaver extraordinaire, forges a world of grand adventure, where magic and mechanisms mix marvelously!
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Cower at the presence of Gao, colossal kaiju of cuteness! This lovable leviathan spends his days under the sea until visiting aliens convince him to make friends on the surface. Gao thus leaves the ocean depths, only to spread shock and d'awww in his wake. This adorable mountain of menace unleashes destruction with every step...but how can you be mad at a face like that?
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A new Arctic terror has arisen and threatens to fill the world with ice and snow! It's up to Gao and the kaiju defense task force known as The Agency to put a stop to it! But can they? It's a story too amazing to believe, too terrifying to comprehend, too cute to poot! Gao the Cute and Terrible versus...the RAGE of PEN-GRR!
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Antarctic Press proudly presents a cavalcade of cuties in leather, lace, denim and brass. Gearhearts Steampunk Glamor Revue brings you not only a photographic slew of steampunk sweethearts, it includes essays, prose and reviews, often by the models themselves! Be dazzled and intrigued by this tumult of beauty and talent!
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This issue features an exclusive interview (and scintillating pictorial!) with New York Times bestselling author Gail Carriger! Models will include Chelsea Borgman of the (in)famous Airship Isabella, cosplay diva Nivi Mitchell and more! Plus the usual excellent prose and reviews! Huzzah ! Pip Pip! And other clichés!
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Issue three will feature Steampunk author O.M. Grey with an in-depth interview, short fiction and scandalous photospread! Other features will include the usual art, reviews, and salacious pictorials!
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Step right up, ladies and gentlemen! Through these pages you will discover only the loveliest, most vivacious, and most sartorially splendid of steampunk Aphrodites! Gaze upon them as one would the Moon as she languidly crosses the star-sprinkled aether! Yes! True happiness and contentment can be yours if you purchase the latest issue of Gearhearts Steampunk Glamor Revue!
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In appreciation of our many loyal female supporters, Gearhearts Steampunk Glamor Revue is pleased and proud to introduce our first annual "Esteemed Gentlemen of Steampunk" issue! Dashing airship pirates! Daring secret agents! Bold gunslingers! Handsome fellows and brave adventurers all!
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Bountiful bouquets and boxes of bon-bons, all that is sweet and lovely is yours in our first-ever Valentine's edition of Gearhearts! This issue features the (in)famous steampunk chanteuse Veronique Chevalier on the cover and in an exclusive interview, as well as the lovely artwork of Brigid Ashwood! So rejoice! Love is in the air, and the sweethearts of steampunk abound!
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The time has come once again to part with your your hard-won shekels, good reader! Aside from the usual pulse-pounding pulchritude and sartorial splendor, highlights of this issue of Gearhearts include an interview (and saucy pictorial) of up-and-coming steampunk zombie romance(!) writer, Lia Habel, and the premiere of an 8-page-pictograph tale from the famed "Tea Girls" creator, Brian Kesinger! Hurrah! So seek out and harangue your local newsdealer for Issue the 7th of Gearhearts Steampunk Glamor Revue!
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Does the challenge of sketching steampunk material leave you in a fog? Feel like an anachronism when it comes to creating old tech out of its time? Be not daunted at depicting derring-do and high adventure! Our intrepid illustrators will outfit you with all the brass, glass and leather you need to make your steam-tech soar and shine—or drip and rust, as the case may be. Stock the coal, fire up the boilers, and get your art in gear!
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Deep in the wild wastelands of the cosmic frontier, bounty hunter Blaze and her draconic partner, Gruffyd, combining fighting prowess and magical might to stay alive as they make a living. Now they dodge the forces of the Galactic Shogunate, as they have partnered with the greatest threat to the empire's reign...a bunny named Mortimer.
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"The Cute, the Bad, and the Furious" Blaze, Gruffyd, and Mortimer have made new allies: a pair of warrior beauties, trained from birth as Shogunate weapons, and a vast clan of Viking raiders. But when the Shogunate captures Blaze, even these forces may not be great or fast enough to save her!
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Gruff embarks on an impossible mission to rescue his bounty hunter partner from the clutches of the Galactic Shogunate. Meanwhile, Mortimer, the twins, and the battle-hungry Space Vikings prepare to offer their unsolicited assistance in this fist-slamming epic conclusion!
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Check your fuel tanks, weapons and supplies; buckle down tight; and get ready for a thrill ride that may leave you breathless-or not even breathing! Brian Keene, the horror novelist acclaimed as one of the major forces behind the new era of zombie popularity, is bringing an all-new fright-filled feature to Antarctic Press! Follow the frantic journey of a man seeking his one ray of hope in a post-apocalyptic nightmare United States. The zombies have come and (mostly) gone, but the disease is still out there, threatening the survivors. The country swarms with roving packs of wild animals-and worse, desperate humans-ready to do whatever it takes to survive. Through it all, one man must drive from California to New York to reunite with the woman he loves...before it's too late for either of them! Shocker Award recipient and two-time Bram Stoker Award winner, Keene known worldwide for his novels and short stories of the shambling undead! Keene teams up with A.P. powerhouse Fred Perry (Gold Digger, Fred Perry's Legacy, The Littlest Zombie) to tell a terror-tinged tale for the ages!
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It's been two years since the apocalypse. The zombie plague has (mostly) died down, but the world that remains is still a very dangerous place. Dr. Ian Scott continues to brave it all as he travels from Colorado to West Virginia with two vital goals: deliver a potential zombie vaccine and find the woman he loves, if she isn't dead-or undead. Shocker Award recipient and two-time Bram Stoker Award winner, Brian Keene is known worldwide for his novels and short stories of the shambling undead! Keene teams up with A.P. powerhouse Joseph Wight (Twilight X, How to Draw (and Fight) Zombies
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It's been two years since the apocalypse. The zombie plague has (mostly) died down, but the world that remains is still a very dangerous place. Dr. Ian Scott continues to brave it all as he travels from Colorado to West Virginia with two vital goals: deliver a potential zombie vaccine and find the woman he loves, if she isn't dead-or undead. Shocker Award recipient and two-time Bram Stoker Award winner, Brian Keene is known worldwide for his novels and short stories of the shambling undead! Keene teams up with A.P. powerhouse Joseph Wight (Twilight X, How to Draw (and Fight) Zombies, A Very Zombie Christmas) to tell a terror-tinged tale for the ages!
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It's been two years since the apocalypse. The zombie plague has (mostly) died down, but the world that remains is still a very dangerous place. Dr. Ian Scott continues to brave it all as he travels from Colorado to West Virginia with two vital goals: deliver a potential zombie vaccine and find the woman he loves, if she isn't dead-or undead. Shocker Award recipient and two-time Bram Stoker Award winner, Brian Keene is known worldwide for his novels and short stories of the shambling undead! Keene teams up with A.P. powerhouse Joseph Wight (Twilight X, How to Draw (and Fight) Zombies, A Very Zombie Christmas) to tell a terror-tinged tale for the ages!
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Ian and his team find themselves under attack from a roving army of marauders. Now they must fight to the death to protect not only their mission, but a small group of civilians who, against all odds, have survived the zombie apocalypse. But even if they defeat the attackers, will the victory come too late, given Ian's fateful prognosis? Brian Keene (Dead of Night: Devil Slayer) and Joe Wight (Twilight X) conclude the first story-arc in this hot new survival-horror comic series from Antarctic Press!
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Continuing AP's popular new series! The Last zombie: Inferno picks up where the last series left off, as Doctor Ian Scott and his team of soldiers and scientists make their way across the wastelands of a post-zombie apocalyptic America. Infected with the virus that caused the zombie outbreak, Ian struggles to stay alive long enough to see his wife again. As if that weren't enough, the team find themselves caught between a raging, state-wide wildfire and the radioactive destruction of a nuclear reactor meltdown.
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Trapped between a state-wide wildfire and a radioactive wasteland, the team is confronted by the exodus of hundreds of survivors, some of whom blame the government for what happened-and thus blame the team-and others of whom just want the team's vehicles, rations, medical supplies and weaponry. As Warner tries to keep order in the ranks, the team argues over whether to help the survivors or leave them to their fates.
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As the team struggles to survive their horrific present-wildfires, vicious marauders, survivors both vengeful and just desperate, and of course, the remaining zombie threat-their various pasts still haunt them. Planters recalls how his family died. Ian remembers the last time he saw his fiancée, Jennifer. Each must face the demons inside him or her to focus on making it through the ones outside!
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The team finds themselves fighting against the very people they are supposed to be helping, while a steadily-sickening Ian fights just to stay alive long enough to reach Jennifer-and also struggles to keep his plight hidden from his friends, who would shoot him immediately and burn his body were they to find out.
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Dr. Ian Scott and his military escort continue their cross-country trek, confronting a statewide wildfire as they bring home a zombie virus cure. Faced with the certainty that they'll have to kill the refugees to prevent an uprising, Warner orders the team to flee directly into the inferno. Can the high-tech vehicles make it through the devastation unscathed, and if so, will the team survive?
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Lost somewhere between Missouri and Iowa (after surviving the events of The Last Zombie: Inferno), the team stops to repair their vehicles and scavenge supplies. But they soon learn that they aren't the only scavengers in town when a horde of ravenous, swarming rats attack the convoy!
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Welcome to Neverland, an enclave of children who have survived the zombie apocalypse, apparently without any adult supervision whatsoever. What dark secret do they hold? Meanwhile, Russo and Diaz grow closer, and Doctor Federman's suspicions about Ian deepen, despite the fact that he seems to have recuperated.
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The team learn how the kids from Neverland survived the zombie apocalypse-and what happened to all of the adults. When the grim revelations are finished, Planters and Fulton decide to do something nice for the children, but their actions may lead to disaster for everyone.
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While Planters and Fulton fight for their lives under enemy fire, Ananti confides in Ian, unaware that he has a secret of his own. Meanwhile, Warner struggles with the knowledge that their mission will ultimately force them to abandon the children of Neverland, and Doctor Federman grows more suspicious.
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Planters and Fulton struggle to make it back to Neverland alive, while Ananti, Warner, and the rest of the team struggle with the knowledge that they'll have to leave the children to fend for themselves. Things come to a head between Ian and Federman, who suspects that Ian is hiding a terrible secret.
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Planters and Fulton struggle to make it back to Neverland alive, while Ananti, Warner, and the rest of the team struggle with the knowledge that they'll have to leave the children to fend for themselves. Things come to a head between Ian and Federman, who suspects that Ian is hiding a terrible secret.
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NOW WITH MORE STORY PER ISSUE! When a freak snowstorm forces the team to seek shelter inside an abandoned hotel, they learn each other's deepest, darkest secrets. And as the vaccine keeping him alive begins to show signs of weakening, Ian confides in Ananti, reminiscing about his last contact with Jen and wondering what has become of her. Meanwhile, Doctor Federman's suspicions about Ian's illness grow.
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NOW WITH MORE STORY PER ISSUE! As the snow outside deepens and the team members continue to reveal their secrets to one another, Ananti tells Ian what happened to her loved ones and how she survived the zombie apocalypse.
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NOW WITH MORE STORY PER ISSUE! Sergeant Warner demands the best from the people under his command, but what does he demand of himself? As the blizzard ends, the demons that drive Warner are finally revealed. But what of Ian's secrets? Is Doctor Federman about to discover the truth about them?
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NOW WITH MORE STORY PER ISSUE! It's no secret that Doctor Federman has been suspicious of Ian. But what dark secrets is Federman himself hiding? And will what he does next threaten the lives of the team and jeopardize the mission? Don't miss the shocking conclusion!
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The explosive final chapter begins! In the aftermath of Before the After's shocking cliffhanger, the team are imprisoned by a brutal despot, the last surviving member of pre-apocalypse Chicago's notorious political machine. Warner faces torture, Planters is on the run, and time is running out for everyone_especially Ian, who is succumbing to the zombie virus raging through his veins. 26 pages of undeath-defying thrills!
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The final chapter continues! In the ruins of Chicago, the hunted becomes the hunter as Planters struggles to stay alive and free his teammates from their captors. Meanwhile, Ian's battle with the zombie virus takes an unexpected turn-one that will put the rest of the team and their entire mission at risk.
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A desperate Third Reich unleashes its most fearsome weapon: Der Totenkorpse! A fiendish division of flesh-eating soldiers that cannot die! Born of horrible human experiments, baptized in the fires of Hell, drenched in the blood of the innocent, the Death Corps marches to consume the living. If the Nazis cannot rule the world, they will eat it alive!
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The final chapter continues! Now that Ian's dark secret has finally been revealed, Warner and the rest of the team must decide what to do about it. But as they wrestle with his fate, a group of survivors in Kentucky have other plans-ones that might doom them all. It's not just the dead who have a taste for the living.
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Last issue! The final chapter reaches its horrific conclusion as the surviving team members at long last reach their destination, only to face threats from within and without their ranks. The fate of Ian's fiancée Jen and the bunker staff is revealed, but will Ian live long enough to find them?
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Ages ago, a group of heroes joined together to combat the dark forces known as the Wrath, led by the incalculably evil and powerful Archessence. Unable to permanently defeat their foes, the valiant team members instead magically bequeathed their powers to future generations, sacrificing their own lives in the process. Now twins Joe and Vicky Dumar, aided by 8-year-old genius Shiva, struggle to accept reality as they deal with their dual inheritance.
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Fan favorite Fred Perry's dramatic fantasy adventure returns with an all-new, never-before-seen saga! As the ancient, malevolent Wrath slowly begins to consume the souls of the world, the Legacies of the Priest, Paladin, Rogue and Assassin awaken in Chicago, but much too late. The Wrath is aware of their presence and descends in all its fury to crush the heirs before they can realize their full potential. The streets of Chicago become a hellish nightmare as the battle for the souls of the Earth escalates in this, the second of six books of the Legacy...
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