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Middle Grades (ages 9+)
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"Untold Tales and Alternate Timelines," part 1: BttF creator/screenwriter Bob Gale returns with all-new tales from the twisting and turning timeline that made Back to the Future a, well... TIMELESS pop-culture phenomenon! Take a trip back to 1985 and be there when Doc Brown and Marty McFly first meet, and then jump even farther back, to 1945, to witness Doc's involvement in the super-secret Manhattan Project.
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GREAT SCOTT! The past present and future come crashing together as only BACK TO THE FUTURE can do it! Secrets between the McFly family and Doc Brown are revealed... and what happens to the inventions that don't quite work as planned? All thanks to the guiding hand of BTTF co-creator Bob Gale and co.!
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WEDDING BELLS AND CROSSED TIMELINES! Marty McFly's parents were destined to marry--whether he went back in time or not--but without his intervention, did the wedding cake taste as sweet? Plus, Doc and Marty weren't the only pilots the DeLorean ever had. Biff Tannen took a trip, too--and 1955 wasn't his only destination!
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OUT OF TIME! Marty's been Doc Brown's assistant for a couple years now--but that doesn't mean Doc shares his secrets. Clandestine dealings with Libyans and a mysterious stainless-steel car are bad enough... but what else is Doc keeping to himself? Plus, Doc may not have been the first person to visit the past, but he made up for it by being the very first to visit... the future.
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BACK FROM THE PAST! Doc finishes rebuilding the flux capacitor in the Old West and it's time to find Marty... but an unexpected encounter threatens to derail the time train before it can take Doc, Clara, Jules, and Vern back to 1985!
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An all-new, multi-issue, multi-continuum story starts here, courtesy of Bob Gale, John Barber, and Marceo Ferreira! We'd tell you more but in the words of Doctor Emmett L. Brown, "No one should know too much about the future."
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WHO IS DOC BROWN? Marty McFly thought he knew, but now even Doc himself isn't sure. The mystery of the "Continuum Conundrum" deepens -- as Marty and Jennifer's lives are thrown in upheaval again!
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THE CONTINUM CONUNDRUM part 3! Doc and Marty are on the run--but Doc can't remember what he's doing and Marty's just happy to be back in the time-traveling adventure... until things start to go very, very wrong!
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DIVE INTO THE FUTURE! The mystery of amnesiac Doc Brown's appearance in 1986 deepens as Marty hatches a plan to go further into the future than he's ever gone. But what did Clara's warning mean--and what can Marty do to heed it?!
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DOC'S STORY! Is he a man out of time? A visitor from another reality? An alien? A robot? Eighteen hyper-intelligent hamsters in a rubber human suit? Well, definitely not the last one--but the mystery of memoryless Doc Brown is solved... just in time for things to really get exciting.
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DOC'S STORY! Is he a man out of time? A visitor from another reality? An alien? A robot? Eighteen hyper-intelligent hamsters in a rubber human suit? Well, definitely not the last one--but the mystery of memoryless Doc Brown is solved... just in time for things to really get exciting.
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NEEDLES' STORY! In a special one-off event, delve into the secret history of one of Marty McFly's most persistent pests, Needles! What made that kid into the troublemaker we all know and despise?
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HARD TIME part 1! An all-new epic starts here! With life safe and normal for Marty McFly--what could possibly go wrong? How about... a little bit of everything? Who's out to get Marty, and more importantly, why?!
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WHO IS MARTY MCFLY? That's what Marty's asking himself, as it becomes abundantly clear his childhood memories don't match up with what actually happened in this timeline. How can he and Doc Brown fix things without breaking time itself?!
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WHO IS MARTY McFLY?! He's the guy caught in a timestorm, that's who. Reality is shifting, and Marty and Doc not only don't know why or how... they don't even know that it's happening. Who else has a time machine... and why is it all Marty's fault?
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Time-travelling into comics directly out of Telltale's 2010 smash-hit episodic video game BACK TO THE FUTURE: THE GAME, adapted to comics at last! When an empty time-traveling DeLorean suddenly shows up in 1986, Marty McFly quickly learns that his friend Doctor Emmett "Doc" Brown is stranded in 1931 and possibly in mortal danger. Now it's up to Marty to return to the past to once again save Doc and the time-space continuum! But this time, will he be too late?
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Marty rescued Doc from the certain death back in 1931, but he might have doomed the McFly family in the process! It'll take 1.21 gigawatts and a little bit of luck to right the time stream and save Marty's future in "GET TANNEN!" Based on the hit TellTale video game!
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Marty and Doc have outwitted the Tannen family, but at what cost? When the DeLorean speeds back to 1986, our heroes discover that Hill Valley is now a walled-in city held under the sway of the mysterious CITIZEN BROWN. And Marty's going to have to solve things on his own--because Doc has just faded from existence!
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Marty escapes the alternate present of 1986-B, fleeing back to 1931 to correct the time stream -- all he has to do is break a couple of hearts. But one man sets out to stop him: Doc Brown! The future hangs in the balance!
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GREAT SCOTT! With Doc and Marty opposing each other, it could be Hill Valley itself that pays the ultimate price, disappearing into the time-stream forever! Doc and Marty will need all the luck they can get before they're OUTATIME... in this, the climactic conclusion to CITIZEN BROWN!
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Spring, 1986. Marty McFly, depressed because life without Doc Brown is just plain boring, receives an alarming letter from Clara in 1893: Doc has disappeared in the time stream and Marty is the only one who can find him! The first ongoing BTTF storyline from IDW starts here! Collects issues #6-11.
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Great Scott! Jump in your DeLorean, crank it to 88 MPH, slip the time-stream, and check out many rare, hard-to-find, and fan-favorite BACK TO THE FUTURE covers! Collected for the first time in this 32-page art extravaganza. In the immortal words of Marty McFly: "Heavy."
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BTTF creator/screenwriter Bob Gale returns with all new tales from the twisting and turning timeline that made Back to the Future a, well.... TIMELESS pop-culture phenomenon! From the Old West forward to the 1980s, from the 21st Century back to the Jurassic Period... and every time in between... Doc, Marty, along with their friends and enemies, embark on time-space continuum adventures of epic proportions!
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Who knew vacation could be this exciting? Ben Tennyson and his teammates kick off a maelstrom of action when an ocean cruise brings Ben in the cross hairs of Ssserpent, who’s out to find a long-lost underwater society. But does Ben's new, slightly oddball love interest harbor dark secrets of her own? Aliens, superpowers, ships and swimsuits: the perfect ingredients for high-seas adventure.
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Ben Tennyson's cruise vacation takes a turn for the weird when he discovers that his mysterious new friend Lorelai is actually a mermaid, the princess and head protector of an alien-hybrid undersea kingdom called TerraPisciss. The mer-people are heroes of the sea and have never needed help before- so why are they suddenly bringing Ben 10 and the Plumbers into their trust? Action, aliens and romance on the high seas!
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Ben 10's Omniverse universe-set high-seas adventure continues! Ben has joined forces with the heroic mer-people of TerraPisciss, but now the undersea kingdom is under threat from the forces of Ssserpent...!
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This is it! The battle for control of the ocean and the safety of the undersea kingdom of TerraPisciss has arrived! All the forces of men and mer-people are under the command of Ben Tennyson, but the forces of Ssserpent stretch from the frosty Arctic Sea to the middle of the Pacific...who will be victorious? Check out the stunning conclusion!
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The hit animated show that turned into a hit comic is now collected into digital collections! Kicking off with the premiere story "Ole!" and also including "Fast Lane," "Fear Itself," "A Villain A Day," and many more, these collections present the Ben 10 comics from Cartoon Network Action Pack! in chronological order. It's the most concentrated dose of Ben 10 ever!
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The adventures continue with stories such as "Eggs With Legs," "Intergalactic Spazz Club," and more. Volume 2 presents the Ben 10 comics from Cartoon Network Action Pack issues #19-26.
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The adventures continue with stories featuring Ben 10 Alien Force. Volume 3 presents the comics from Cartoon Network Action Pack issues #27-46.
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Ben's adventures continue with stories from Cartoon Network Action Pack issues #48-56. Features Ben 10: Ultimate Alien!
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Ben Tennyson and his teammates kick off a maelstrom of action when an ocean cruise brings Ben in the cross hairs of Ssserpent, who's out to find a long-lost underwater society. But does Ben's new, slightly oddball love interest harbor dark secrets of her own? Aliens, superpowers, ships, and swimsuits: the perfect ingredients for high-seas adventure.
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Curious high school student Constance noticed that every time it rains, the streets flood and traffic gets dangerous! With the help of her teacher and a very special hi-tech superhero, Constance learns how to save the day! Plus: Learn about THE SOCIETY OF WOMEN ENGINEERS and start your very own chapter of SWENext at your school!
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After discovering an ancient journal that tells of a distant island littered with rubies and gems, the lovable Richie Rockstein bids farewell to his family and heads out to uncover Diamond Island.
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  • Dungeons & Dragons #1
  • Publisher: IDW
  • Written by:
  • Art By:
  • Digital Release Date:
    December 8th, 2010
  • Language: English
  • Middle Grades (ages 9+)
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Beginning a new era in Dungeons & Dragons history! The genre-defining roleplaying game gets its first ongoing series in more than 20 years! Join writer John Rogers (Blue Beetle) and artist Andrea Di Vito (Annihilation) as they bring us a tale of high adventure and deep secrets. Adric Fell leads a band of heroes in a world where civilization has been reduced to a few scattered points of light amid a rising tide of shadows.
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  • Dungeons & Dragons #2
  • Publisher: IDW
  • Written by:
  • Art By:
  • Digital Release Date:
    February 2nd, 2011
  • Language: English
  • Middle Grades (ages 9+)
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A new era in Dungeons & Dragons history continues in the second part of "Shadowplague." Adric Fell and his band of heroes pursue a peculiar breed of zombies into the wilderness... and straight into a standoff between a trapped wagon train and marauding orcs. Their shape-changing foe is hidden in the chaos - but on which side?
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  • Dungeons & Dragons #3
  • Publisher: IDW
  • Written by:
  • Art By:
  • Digital Release Date:
    February 23rd, 2011
  • Language: English
  • Middle Grades (ages 9+)
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The Shadowplague continues! Fell's Five descends into the ruins of a lost dwarven stead, uncovering an ancient secret: dark experiments in magic that the dwarves would rather leave buried. Join us as John Rogers and Andrea Di Vito forge ahead with their thrilling adventures of swords and sorcery.
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  • Dungeons & Dragons #4
  • Publisher: IDW
  • Written by:
  • Art By:
  • Digital Release Date:
    March 23rd, 2011
  • Language: English
  • Middle Grades (ages 9+)
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The penultimate chapter of Shadowplague! The danger grows as Fell's Five descend deeper and deeper into the dwarven ruins. Join us as John Rogers and Andrea Di Vito forge ahead with their thrilling adventures of swords and sorcery.
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  • Ghostbusters: Con-Volution
  • Publisher: IDW
  • Written by:
  • Art By:
  • Digital Release Date:
    July 13th, 2010
  • Language: English
  • Middle Grades (ages 9+)
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What can be more patriotic than spending the Fourth of July at... a comic book convention? That's Ray's thinking at least, although his fellow Ghostbusters think they're in for a boring day of cosplay. But when a dastardly demon with delusions of grandeur unleashes the fireworks, the Ghostbusters must stage a revolution of their own! Written by Keith Dallas (Omega Chase) and Jim Beard (Star Wars), with art by fan-favorite artist, Josh Howard (Dead@17).
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Displaced Aggression #1 GO WEST, YOUNG VECKMAN! In chapter one of this all-new Ghostbusters adventure, the 'Busters have been defeated by the pan-dimensional demon lord Kozar'Rai-Father of Gozer, the villain has separated them across the time stream! Dr. Peter Venkman is trapped in 1886, and his only chance to return to present-day Earth and free all of humanity from the Rule of Kozar'Rai has him teaming with a very unexpected (and very beautiful) ally!
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Displaced Aggression #2 "A Ray By Any Other Name..." Peter and Rachel (the newest Ghostbuster) arrive in the days of King Arthur, only to learn his trusted advisor Merlin has been replaced by... a bearded, sword-wielding Dr. Ray Stantz! All that and the ghost of Morgan LeFey, too!
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Displaced Aggression #3 "Part 3: "Here Today, Egon Tomorrow." When Peter, Ray and Rachel arrive in the near-distant future on a Mars colony where they've located the chronologically displaced Dr. Egon Spengler, they discover the base is under the thumb of an imposing and mostly benevolent dictator-Egon himself! It's Ghostbuster vs. Ghostbuster... with the fate of modern-day Earth in the balance!"
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Displaced Aggression #4 "Part 4 (of 4): "A Win-Winston!" While Peter, Ray and Egon were trapped in the time stream, Winston has been waging a guerilla war against Kozar'Rai and his demonic stormtroopers. But before the four of Ghostbusters can celebrate their reunion, they need to stop Kozar'Rai from reassembling Stonehenge in the heart of Central Park! Also, a bonus 8-page back-up story starring Janine, from Ilias Kyriazis and artist Mike Dialynas!"
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Full Color - 22 Pages Written by Rob Williams Art by Diego Jourdan In Ghostbusters Holiday Special: Past, Present, and Future everyone's favorite spirit hunters are hired by the grumpiest man in New York City to capture three ghosts that haunt him every Christmas Eve. Written by Rob Williams, with art by Diego Jourdan, Ghostbusters Holiday Special: Past, Present, and Future will top every fan's holiday must-have list!
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IDW's Infestation event continues here in this bi-weekly two-part Ghostbusters tale! Thanks to a plague of poltergeists that resist long-term storage in the containment grid, the Ghostbusters are dealing with a surplus of work... and their job is only going to get harder when Britt's zombies try to take a nibble out of the Big Apple! Written by Erik Burnham (The A-Team: War Stories) and illustrated by Kyle Hotz (Marvel Zombies).
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Three words for you: Zombie Stay-Puft! The Ghostbusters rush to implement a plan that may solve both their poltergeist plague and their zombie problem at the same time... but saving the city won't do any good if they can't also keep a newly freed and angry Mr. Stay-Puft from destroying it!
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Are you troubled by strange noises in the middle of the night? Do you experience feelings of dread in your basement or attic? Have you or any of your family ever seen a spook, specter or ghost? If the answer is yes, call the professionals! Psychokinetic energy is on the rise again, business is booming for the boys, and Ray is troubled by what could be a prophetic dream. Is this an ill omen of an upcoming apocaplypse, or just a little indigestion? These questions and more are raised in the first issue of the all-new, ongoing GHOSTBUSTERS!
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"Is Mr. Stay Puft finally reforming after the battle with his doppelganger during the Infestation? Is that what's causing the huge PKE uptick in New York? As Winston and Peter take care of the annoying-and familiar-spook haunting the Crendall household, Ray receives a visitor at the firehouse... and this visitor could be what his prophetic dream was trying to warn him about."
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In his prophetic dream, Ray was warned about something called The Third—and now, with the reformation of the Destructor on the horizon, Ray's about to come face to face with the creature itself! Who is The Third? What does it want? All the answers in this issue of Ghostbusters, and a Terror Bear besides! Be there!
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The time has come! Gozer's energies are coalescing around Manhattan, waiting to reform, and Ray has been captured in an attempt by the forces of darkness to modify the Destructor's form. Is it the end of the world again, or can Ray keep it together until help arrives?
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