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Middle Grades (ages 9+)
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What time is it, bronies? It's Action Time! The fan-favorite internet sensation now has its own comic book! Bro the Kung-fu Pegasus, Artie the Bookworm Ninja, and Kid the Boy Pilot are out to find danger, monsters, bad guys, and the magic of friendship in their most exciting, wackiest adventure time on the playground of life yet! The action scene is just kicking into gear, so don't miss out on this exploding phenomenon! This first issue is sure to get snapped up!
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Get ready for Rod Espinosa’s incredible adaptation of this timeless classic. The Eisner-nominated creator of such critically acclaimed, sweeping epics as Neotopia and Courageous Princess applies his visionary hand to Lewis Carroll's time-honored tale of an adventurous young girl who is swept into a strange magical fantasyland. Is it real or a dream? Journey down the rabbit hole in this amazing, lavishly illustrated, full color mini-series that is destined to become a new classic!
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After nearly drowning in her own tears, Alice finds she still doesn't fit in here in Wonderland--when she grows bigger than a house! What's a size-challenged girl to do? Consult a caterpillar, of course! Following its dubious advice, she heads off to the forest. There she encounters the Cheshire Cat, who could point her to the right path--if he weren't insane...
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Things are never what they seem in Wonderland. A chance meeting with a Cheshire Cat takes Alice to teatime at the Mad Hatter’s, where she is the guest of the hour! She then finds herself further “honored” by attending a weird croquet match and being introduced to the dangerously temperamental Queen of Hearts!
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The mind-bending conclusion! The Queen of Hearts makes her grand entrance, and nearly has Alice make a grand exit! Alice almost gets caught painting roses red, then the croquet game goes awry when she joins. Then refreshments are served, and Alice can’t wait to sample the tarts, but she's accused of stealing them and is brought to trial! Will the verdict be “Off with her head”?
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  • Gold Digger #1
  • Publisher: Antarctic Press
  • Written by:
  • Art By:
  • Digital Release Date:
    August 17th, 2009
  • Language: English
  • Middle Grades (ages 9+)
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Full Color | 87 Screens | Ongoing Series By Fred Perry Life for archaeologist / superscientist / adventurer Gina "Gold Digger" Diggers, her adopted were-cheetah sister Britanny, and their clone-fusion sister Brianna is rarely dull and almost always dangerous - and fun!
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Life for archaeologist / superscientist/ adventurer Gina "Gold Digger" Diggers, her adopted were-cheetah sister Britanny, and their clone-fusion sister Brianna is rarely dull and almost always dangerous - and fun! "
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Life for archaeologist / superscientist / adventurer Gina "Gold Digger" Diggers, her adopted were-cheetah sister Britanny, and their clone-fusion sister Brianna is rarely dull and almost always dangerous - and fun! "
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It's time for the Annual World Explorers Society Banquet, where adventurers like Gina Diggers, Penny Pincer and Ryan Tabbot with scores of others like them gather to compare notes and give applause and recognition to their own. Gina has normally avoided the banquet because she felt she had better things to do, and nothing really worthwhile to share, until this year...
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Part two of the World Explorer Societies annual banquet, and the annual end of the awards ceremony "Brawl" has started early. With everyone choosing a side, either with Gina Diggers or against her. In the confusion some like Pee Wee and Fauntleroy try to take advantage of the chaos to further their own plans, while people like Gina just want to make someone pay for spoiling their great moment. ....Someone might get hurt.
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The adventure continues!
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Gina Diggers, fresh from winning the Explorer of the Year Award, has gathered her fellow adventurers; Penny, Ace, Stryyp, and Seance; to explore the ruins of Uhm Di Turrok, "The Halls of the Extremely Dead." Unknown to the Diggers team, Fauntleroy, the evil dragon turned human, is searching for the same treasure. As these two forces search for the artifact that holds the secrets to the ancient, magical race of the Djinni a mysterious third party watches both of them.
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Gina, Stryyp, and Penny face off with Fauntleroy's two wives inside the ruins of Uhm Di Turrok. Outside, Seance battles alone against the powerful Fauntleroy. There are still many questions left. Who is this mysterious watcher? How can they survive these ruins swarmed with death traps? Will Gina survive the consequences of this adventure? Brittany is going to be TICKED!!
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The Digger sisters have all gathered home from their seperate adventures. Britanny may have failed so far, but Gina is all ready to start her next quest. Before anything can happen their mother, Julia, appears. She shares with them the tale of how she lost her title of Arms Master, and her plan to reclaim it. It's going to be...groovy.
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The adventure continues!
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The tournament to decide who is the Arms Master of the Jade Realm is just about to begin, and a plot is forming to conquer the realm. The title will decide the fate of this world. Julia must find the training she needs to defeat her life long rival, G'nolga; but Theodore is enraged to see his wife has returned to her lecherous sensei, Master Leap.
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Julia Diggers has walked into the hornets nest. Once a great hero. Now she is seen as a coward. Even her own Barbarian Clan is denying her the chance to fight for her former title of Arms Master. The one person standing in her way is a foe she never wished to fight, but she must defeat no matter the cost- her own mother.
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Julia now has the chance to represent the Barbarian Clan in the Arms Master tournament, but the battle with her mother has come with a cost. The tournament has finally started, and Julia comes face to face with the woman who robbed her of her rightful title, G'nolga. The Northern Edge Guard has slipped in undercover to sniff out Tirant's plot, but must get past the lethal villain, Rook. Sheila just wishes she had more 'coverage.'
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The quiet night started out so well for Shiela and her stealth mission. Too bad it had to be ruined by Hanza and her big freakin' sword. Gina and Brianna Diggers are pulled into the fight, and the once calm night is about to get long and loud. G'nolga and Rook will make sure of that.
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The adventure continues!
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The adventure continues!
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The adventure continues!
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The adventure continues!
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The adventure continues!
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Gold Digger #40 from the all new, all color series!
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Does the challenge of sketching steampunk material leave you in a fog? Feel like an anachronism when it comes to creating old tech out of its time? Be not daunted at depicting derring-do and high adventure! Our intrepid illustrators will outfit you with all the brass, glass and leather you need to make your steam-tech soar and shine—or drip and rust, as the case may be. Stock the coal, fire up the boilers, and get your art in gear!
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Do your have trouble getting your "invasion of Earth" stories off the ground? Does your art of aliens seem more Ed Wood than ILM? Do you need instruction more than Mars needs women? Fear not, Earth-humans! The otherworldly visitors from Antarctic Press will help you probe the deepest secrets of alien invasions-both how to lead them and how to fight back! LEARN all about depicting ETs and BEMs in their UFOs. PICK UP the finer points of death rays and disintegration beams! SEE how mere humans can fight back against impossibly superior technology!
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Get ready for a book of (nearly) unheard-of proportions! Chibi, super-deformed, small-bodied - whatever you call 'em, they're one of the major elements of comedy (and even semi-serious) manga, and no manga artist's education is complete without knowing how to draw 'em! Antarctic's top talent give you the lowdown on the low-down, from stubby limbs to oversize heads and everything in between! It's the biggest book ever about manga's smallest characters!
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Seeking to prove your mettle as a wizard or warrior of the sequential arts, your pen mightier than any sword? Do the details of dragons and dungeons, spellcasting and swordplay leave you feeling too queasy to quest? Fear not! The veteran fighters and magic-masters of the industry shall imbue you with their wisdom of the ages! You'll learn the art of depicting fantasy both classic and modern, from Tolkien and White to Gygax and Talsorian to Pratchett and Rowling!
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Attention, soldier! Are you ready to tackle the front lines of military adventure and combat? If drawing is sure to result in victory, then you must draw! We will take those raw recruit talents of yours and whip them into a fighting force to be feared on the battlefield! You will learn about uniforms, hardware, and weaponry! You will learn about making battle tactics believable and action shots gripping! Your greatest enemies are self-doubt and lack of training. You must not underestimate them, but with our training, you will know them and know how to defeat them! Now drop and give us twenty (sketches)!
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Heave to, ye land-lubbin' pen-pushers! We be weighin' anchor for the next chapter in Antarctic Press's best-selling how-to series! The first volume of How to Draw Pirates sailed off shelves, so we're giving all you eager artists even more written treasure to plunder! Learn the ropes for drawing rigging, the finer points of costuming, the lay of the land for explorations, and more!
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Learn all about the costumes, weapons, and accessories of samurai and ninja, from the traditional period drama types to the more modern versions seen in animated tv shows.
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This treasure chest of precious instructions will give artists their sea legs in no time for drawing swashbucklers, swabs, buccaneers, privateers, and even a pirate or two! Learn all the elements of the classic and modern pirate styles for the manly men and comely lasses of the sea, from Treasure Island to Pirates of the Caribbean, from Sinbad to One Piece!
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Do you dream building a new future on the farthest-spanning reaches of your imagination, but feel like your art skills are somewhere in a black hole? Do your flying objects come out unidentified on accident? Do your new life and new civilizations seem more like old hat? Accept this 128-page mission, and let it take you to the final frontier of sci-fi art! Our intrepid captains of comicdom guide you through the furthest reaches of the possible, from spaceships and ray guns to alien life, other planets, strange stars and galaxies! Learn enough, and your art will go where no one's has gone before!
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Booksellers across America report the highest rise in sales in any genre is for shoujo manga-comics for girls. Now this emerging audience has a how-to book aimed directly at their needs as storytellers. This book encourages manga fans to learn sequential storytelling, hone their art skills in anatomy, perspective, inking, body language, and facial expressions, and discover how to post their comics on the web and find work in the comics field. Women are our future, and this book is their introduction to the art of comics!
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Bitten by the radioactive drawing bug, giving you the insatiable desire to draw superpowered heroes? Terrified of tackling the task because you lack the mutant "artist gene"? Fear not, citizen! Ben Dunn is here to save the day! You'll pick up the basics of sketching super do-gooders faster than a speeding bullet, and once you learn the lessons within these pages, you'll be the best there is at what you do! With great artistic power comes great artistic responsibility, so it's our responsibility to show you how it's done!
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Got the itch to conquer the comics world with your depictions of villains, fiends, mad scientists and more? Out for vengeance against those who dare claim you couldn't draw a super-villain if you were being held at laser-point? Well, you'll show them! Ben Dunn (Marvel Mangaverse, DC, Image) and his partners in crime show you how to take the comics world by storm with a slew of schemes-that is, lessons on the basics and intricacies of bringing out the best (worst?) in your bad guys.
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Making your mighty mech look both meticulous and mobile can be a real pain in the skid plate, but this portable, pocket-size volume will teach you how! A.P.'s titans of tech-manga teach you the tips and tricks to make constructing great mecha as easy as assembling toy robot lions!
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Are you wracked by forbidden desire? Do you pine away out of love for the dark children of the night, ever yearning to capture their essence but denied by lack of proper knowledge? Fear not, intrepid one, for salvation is at hand! This essential instruction manual will tell you all you need to know to bring life to your depictions of the undead, from the creepiest nosferatu to the spookiest horror-film classics to the sparkliest of ravishing romancers. They may not reflect in a mirror, but Antarctic Press will show you how to capture them on paper!
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When the dead walk the Earth, will you survive? Not unless you have this essential zombie guide and "How To Draw" handbook! Not only will you learn how to draw all types of zombies, you'll get skills and tips on how to defeat them and survive the Apocalypse! And with this new pocket-size edition, you don't need to worry about it taking up space you can use for valuable ammo! Don't let your artistic talents go to waste just 'cause the world has ended—this essential guide is here to help! So get up, arm yourself to the teeth, and start drawing! Oh, and don't forget the flamethrower.
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Carrie, a crafty plushie maker and artist, has lost a great deal in her life, but she's coping with the help of her late mother's gift, a special cat plush that suddenly comes to life one night to help. Yet not everything seems right. Is this truly magic? Or is it all in her head?
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Carrie's getting comfortable having a magical talking plush in her house, but Tab seems to have plans for high-impact changes to her life. Will his acts, generous and thoughtful as they may be, cause this plushie maker to come apart at the seams?
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He came from Spain, he ain't no bird or plane! It's Ultracat! With his ultra-speed, ultra-strength and ultra-cuteness, the world's feistiest feline conquers all criminals, from minor burglars to super-villains to that annoying evildoer pug across the hall! Just don't ask him to go out in the rain or pass up a nap...
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He came from Spain, he ain't no bird or plane! It's Ultracat! With his ultra-speed, ultra-strength and ultra-cuteness, Ultracat still needs ultra-patience to put up with the lovable Atomic Dog, his well-meaning (self-proclaimed) sidekick. But even his ultra-nerves are tested by the budding romance between his owner and guy across the hall, who just happens to own UC's archfoe, Pipo the Evil Pug!
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The Fighting Feline has his paws full with the continuing romance between his owner Amy and James, owner of his arch-rival Pipo. James finds out love hurts when your girlfriend's super-cat doesn't approve of you, and Pipo finds out hate hurts when his anti-Ultracat robot starts attacking him too!
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Ai, chihuahua...er, pug! Mad genius Pipo, still bent on ruining Ultracat's day, even risks rending the fabric of time itself! And if that weren't bad enough, their owners, now developing a solid relationship, decide to spend some time together out in the country...and bring both their pets along!
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This book will teach you all you need to know about drawing ghoulies, ghosties, long-legged beasties, and boogums!
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Antarctic Press' titans of tech-manga teach you the tips and tricks to make constructing great mecha as easy as assembling toy robots!
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Middle school is horrific enough for any 6th grader's first day. But for Bill Stokes, it's a festering, rotting, undead nightmare. Since Bill's deadbeat dad got arrested trying to burn the house down for the insurance, Mom's had to make ends meet by volunteering to various medical research companies for cash. Thankfully, Bill's still been able to train for is dream career: pro video gamer. So this would be all fine if Mom hadn't brought home a mysterious zombie virus! Now Bill has to deal with skin problems and body chemistry changes that make puberty look like a walk in the park!
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Not willing to let being a zombie spoil his dreams of pro-gamer stardom, Bill Stokes is all fired up to win against a visiting game champ. But he's got a trio of troubles threatening to ruin his chances: The class has a Thanksgiving trip to Camp Woodchunk that same weekend. He's got to take care of Froufou, the yappy (but yummy-smelling) poodle from next door. And his personal bully, Steve, has a whole new way to humiliate him: a one-man, live-recorded "game show" called Gross-eries! When Steve gets to run his little game during the whole class trip, Bill gets to be his unwilling star, and it's just about all his zombified nerves can stand!
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