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October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to destruction for its own sake. The impulse behind this frenzied holiday is alive and well in the 22nd century. But mischief in the Age of Nanotechnology is complicated. For young vandals Bardo, Shiyu, and Dwyer, visionary tactics may not be enough. To keep the spirit of their egg-throwing forebears alight, perilous alchemy is required. Unleashing such power will bring enemies, and open an abyss that could swallow its makers whole...
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First issue! "Witching Time!" October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated. For young vandals Bardo, Shiyu, and Dwyer, visionary tactics may not be enough. To keep the spirit of their egg-throwing forebears alight, perilous alchemy is required. And unleashing such power will bring enemies, and open an abyss that could swallow its makers whole.
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Part Two! "Brief Candle" October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated. For young vandals Bardo, Shiyu, and Dwyer, visionary tactics may not be enough as they continue their Devil's Night adventure.
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Part Three! "When Churchyards Yawn" October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated. For young vandals Bardo, Shiyu, and Dwyer, visionary tactics may not be enough. To keep the spirit of their egg-throwing forebears alight, perilous alchemy is required. And unleashing such power will bring enemies, and open an abyss that could swallow its makers whole.
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Exciting conclusion! October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated. For young vandals Bardo, Shiyu, and Dwyer, visionary tactics may not be enough. To keep the spirit of their egg-throwing forebears alight, perilous alchemy is required. And unleashing such power will bring enemies, and open an abyss that could swallow its makers whole.
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Second issue of a faithful adaptation of the classic novel from Mary Shelley. Based on the original story itself rather than the various cinematic films, this is a rendition of Frankenstein, the haunting and sophisticated tale that you have not seen before. Frankenstein (the name of the doctor and not of the monster itself!) is truly one of the great tragedies of literature. Shunned by his creator, the monster is forced to find acceptance in a world that is both confusing and frightening to him. The monster becomes enraged at the treatment that he receives and seeks revenge against mankind which has rejected and tormented him merely because he was different. Join writer Eric Jackson and artist Charles Yates as they conclude the psychological horror that is Frankenstein.
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In a future society where the rules are enforced by an Orwellian society during the daytime and the gangs of rebellious youth at night, Orlak finds himself wandering aimlessly with no memory of his past life. Having escaped from the retention area simply known as the Center, Orlak horrifyingly discovers that his hands have been replaced by metal claws. But this is only the beginning to Orlak’s nightmare for he is suffering from black out spells and every time he passes out and awakens, he finds a dead body nearby. Is he a mad man or a murderer...or both? And why was this done to him?
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The Raven Chronicles: A team of unique paranormal investigators under the guidance of the mysterious Edgar Allen Raven search for answers in strange situations and bizarre cases when their specialties are needed and the authorities are without a 'normal', rational clue. From spontaneous human combustion to mind control powers, from UFO's to vampires, the members of Raven Inc. only think they've seen it all. And not all of them within the group agree on the causes or solution. It's the X-Files meets Mission Impossible in the world of the paranormal. "Bloodfire". The Raven team is called in to investigate an inexplicable wave of deaths caused by spontaneous human combustion. As they begin to explore the cases, they cross paths with the mysterious Vampire Killers. Somehow the cases are linked and it becomes a matter of life and death as the Raven team races to find a connection.
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"The Landing Zone". It's typical small town USA where good old traditional values are still the benchmark for a way of life. That is, until "it" was built....The Landing Zone. A beacon to worlds on the outer limits of space that mankind was now prepared to offer its hospitality and welcome the visitors from beyond. The Raven Inc. team is called in to investigate the numerous sightings of UFO's in Ellentown, WI. With both skeptics and believers among the Raven members, will the investigation lead to a new era of mankind or will The Landing Zone prove to be built of only hopes and dreams?
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"The Rain People". As the Raven group travels to Brazil for extradition of an escapeed prisoner, they discover that the escapee claims to have unique powers. When the team ventures into the Amazon jungle, they discover a new society of "enhanced" people who believe they are the hope for the evolution of mankind. Can Raven Inc. hope to escape especially when one of their own team is designated as one of these "Rain People?"
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"Heartstopper". There are reports of a ghost appearing periodically along Highway 17 and when the Raven team seeks to uncover the mystery behind the ghostly apparition they cross paths with the Red Knighthood that terrorizes travelers on the highway. But what secrets from Annie Downs' past threatens the night time drivers on Highway 17?
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"Triad". Three short stories that take a closer look at some of the characters of Raven Inc. In "Quote the Raven", Manny Cahncu dwells on his choices in life. In "Paying the Piper", Miles Eddington tries to understand the secretive world of fellow Raven member Curt Davis, and in "A Fairy Tale", we see how Amy Berg first came to Raven Inc.
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"The Healer". A faith healer is on the run. On the run from the government who want to "examine" him and his supposed capabilities. Raven Inc. is called in and the husband/wife duo of Kent and Michelle Connors find themselves stuck in the middle between sceptics, believers and the authorities . Whose side do they choose and at what price?
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"The Ghost in the Machine." When Raven Inc. member Amy Berg, the girl with the extra sensory abilities taps into a computer hack who has disrupted the U.S. Army's defense system, she finds herself pulled into the computer itself and discovers that she is not the only one.
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"The Man with No Face". What happens when a computer virus, suspected as coming from outer space, infiltrates a military complex? Only the Raven team can be relied upon to discover the answers in time to head off the mass mobilization of a potential holocaust. Or so they think.
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"Wolf Country". A series of sheep killings by wolves draws Raven members Manny Chancu and Adam Basura to Wyoming. Although nothing at first might seem unusual about this, but when reports of wolves standing on their hind legs are circulated, it's time for Raven Inc. to check it out more seriously, especially since it involves ties from Manny's past.
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"The Ghost of Alonzo Mann". Based on the true life saga of the murder of young Mary Phagen in 1913 and the lynch hanging of the convicted murderer Leo Frank in 1915. One of the Raven members claims to see the ghost of a man named Alonzo Mann who claimed 80 years later to know what had happened to Mary. What secret does he hold for a case nearly 80 years old?
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"Deadlands". The nuclear disaster at Chernobyl is a catastrophe that we are now beginning to fully realize. The Raven team embarks on an overseas mission to uncover and capture a murderer preying on the victims of Chernobyl.
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"The Compensators". A series of strange occurrences take place in Millerston, Maine. Strange occurrences in the form of bizarre murders. One victim is found full of pins, another is completely dismembered, and a third is found with the eyes gouged out. It seems like a case of revenge murders but how could a 10 year old boy be a victim? Members of the Raven team are called in to investigate.
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"Leader of the Pack". A giant sized issue that takes the Raven team to Australia as a wave of attacks from Dingo Dogs terrorizes the small town of Wallagonga that has a population of 823 and counting down. As Raven members Lonnie Talbot, Kent and Michelle Connors search out the answers, they find a startling discovery.
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"The Miracle Wonderland Carnival Company". A bizarre series of events has Raven member Adam Basura stepping into a world of conspiracy, assassinations, rumors, and suspicions...all created by a company to give the 'boring' world a little bit of excitement.
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"Spoonbenders". A look into the investigation of Macropsychokinesis...mind over matter...the exploration of the psychic mind. And Raven members Kent Connors is forced to team up with Curt Davis for such an investigation, but what agenda is Davis really following?
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"Heart of the Dragon". Some say there's no such thing as a haunted house but when the Raven team is called in to investigate a research team that claims they've discovered one, they find out that sometimes evil can exist in many different forms.
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Salvaged is an epic adventure about a man’s thankless quest to stop the mysterious killing machines known as the Unit Primes. The first story focuses on L-Bee, a young boy who survives the destruction of his planet by a Unit Prime, only to find himself aboard a space freighter of aliens banded together by their desire to stop the Unit Primes at any cost. The second story catches up with L-Bee twenty-some years later. L-Bee, now the captain of his own freighter, still lives under the shadow cast by the Unit Primes. His obsession only grows stronger when he stumbles across a deactivated Prime at an intergalactic junkyard. With the deactivated Prime in tow, L-Bee makes it his mission to find out the Prime’s origins and what exactly makes it tick. Unfortunately for him, he may be doomed to repeat his past. From creator Chris Dreier (GI Joe, Angel, Crossed). Collects the entire Salvaged: Unit Primes series.
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First exciting issue! They were descendants of some of the greatest adventurers in literature from some of the great classics like Journey to Center of the Earth, 20,000 League under the Sea, Mysterious Island, Invisible Man, Time Machine, Island of Dr. Moreau, and others. Now banded together, they champion the pursuit of knowledge, the marvels of scientific exploration, and the wonders of investigating the unknown in the world around us. The Searchers is an action adventure series that can be equally enjoyed by adolescents as well as adults.
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