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Leading Ladies
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Fantasy master Rod Espinosa weaves an action-paled story of a small-town girl and her friends who want to make it big as renowned fighters! Clariette: part Barbie, part Xena, and all heart, out to make the world a better place. Ariarra: Pragmatic wandering cleric and healer, fiercely independent. Jolfe Endarion: Clari's cousin, an apprentice wizard with a love of adventure and good food. Together they set out in an age of constant warfare, across a world ruled by a monolithic empire, to battle enemies and monsters, make allies, save people in trouble, and find adventure, starting here in this gorgeous, epic, double-sized first issue!
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Having joined with a quasi-military adventuring band, fighter farm girl Clariette must get used to the minor rigors of the march, including weapons training. And barely has she gotten started on these new skills when their group is confronted by a local paramilitary troop, and then they both come under orc attack!
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Having joined with a quasi-military adventuring band, fighter farm girl Clariette has survived her first, fierce taste of battle. Now, she and the wounded troops arrive at a town filled with orphans. There, a dear friend pleads for help in rescuing one child from nearby, but will Clari be caught between this and her obligations to the Warriors of Dawn?
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Having split off from the Warriors of Dawn, Clari, Jolfe and Arriarra reach the beleaguered city of Bridgetown. They soon encounter others in dire need of help, but for that they need money. Fortunately, there is a huge prize for surviving a gauntlet of obstacles, but when ruthless men push the mechanisms' speed into the fatal range, can Clari survive unscathed?
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Fantasy master Rod Espinosa weaves an action-packed story of a small-town girl and her friends who want to make it big as renowned fighters! Clariette: part Barbie, part Xena, and all heart, out to make the world a better place. Ariarra: Pragmatic wandering cleric and healer, fiercely independent. Jolfe Endarion: Clari's cousin, an apprentice wizard with a love of adventure and good food. Together they set out in an age of constant warfare, across a world ruled by a monolithic empire, to battle enemies and monsters, make allies, save people in trouble, and find adventure!
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Antarctic Press proudly presents a shining showcase of new, strong female talent, with something unique and wonderful in every issue! On her way to get groceries, Anais is magically transported to a very strange world, where the only way home is to find the items on her shopping list. Meanwhile, Emi discovers new classmate Helen shares her passion for the handheld game Adventure Quest XXI, so they form a party-both for real and in the game-questing together in the name of teamwork, friendship, and XP!
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Our second salvo of female comic talent contains two new short stories that are out of this world! In Shan Murphy's "Corporeal", a bunny on a seriously cute space mission befriends a helpful alien. In Miran Ong Chua's "Put A Spell On Me", two wizard girls go on their very first date. New illustrations, too!
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The popular Indie series featuring independent women comic creators and illustrators is back! A queen protects the future of her kingdom at all costs (Sam Beck), and a young woman discovers growing up sometimes starts when you're already an adult (Hannah Fisher).
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Another duet of dramas from the dynamic distaff of the comics world! Jane Mai provides a tale of a mysterious summer fling, along with a quiet, wistful cover. And Mira Ong Chua returns with a story about love, demons and pastries!
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The Hare: a ninja assassin whispered about with fear in the darkest corners, a killer known for ruthlessness and cunning... is not in this comic. Meet Bunny, a pretty ninja girl who likes rainbows, dancing and eviscerating bad people when they blink. Hmm, maybe this comic is about The Hare after all.
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Air-headed assassin Bunny, a.k.a. the Hare, has just done in Lord Asaki, the noble who sought to hire her. Now vengeance stalks the world's deadliest ditz in the form of the ninja known as...the Wolf! Like, bummer.
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Bunny, the ninja ninny, has managed to slay her target yet again, but now she's on the run from the Wolf, a killer with claws-and everything else-of steel, as he's really a robot! Can Bunny's lucky rabbit's feet keep her out of harm's way, or will she lose by a hare?
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Barely surviving her battle with a robotic ninja, airhead assassin Bunny is rescued by Ao-Lung, Dragon of the South Wind, and his star pupil, Kyoto. In return for their kindness (and a big, shiny reward), all she needs to do is retrieve a powerful artifact and have it destroyed. No problem-if she can stop tripping on her undone bootlaces.
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Bid by Ao-Lung, the Dragon of the South Wind, to retrieve and destroy a powerful artifact, Bunny sets out with Ao-Lung's pupil, Kyoto. Their first obstacle's a big one: a fast, heavily armed cowboy robot-or maybe it's a guy in a suit. So, water works on either one, right?
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The Hare: a ninja assassin whispered about with fear in the darkest corners, a killer known for ruthlessness and cunning....is not in this book. Meet Bunny, a pretty ninja girl who likes rainbows, dancing and eviscerating bad people when they blink. Hmm...maybe this comic is about The Hare after all.
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Bunny, the world's ditziest assassin, has been dispatched by the dragon Ao Lung on a quest to retrieve an ancient artifact before it falls into evil hands. At long last, she and Ao Lung's pupil Kyoto have reached the monastery from which the pearl was stolen, but the monks there are acting rather strange...possibly because Bunny punched one of them.
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Life is rarely fair for deadly ditz Bunny, half-dragon Kyoto, and (sort-of) immortal god-child Jin. A soul-controlling demon has an entire town out to get them, and the residents are too evil to stay dead, it seems. Bunny's hidden depths(?!) may be enough to vanquish the demon (whom she calls "Sherri"), but it only wants to control Jin. Other forces want him dead. And OTHER other forces want Bunny dead. Can Bunny be brave, selfless, and above all, annoying enough to survive and save the day? Collects Blade Bunny Vol. 2 #6-11.
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Bunny, the world's ditziest assassin, has been dispatched by the dragon Ao Lung on a quest to retrieve an ancient artifact before it falls into evil hands. At long last, she and Ao Lung's pupil Kyoto have reached the monastery from which the pearl was stolen, but the monks there are acting rather strange...possibly because Bunny punched one of them.
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Having promised Kyoto to behave, Bunny reins herself in from causing (too much) trouble at the monastery. But between meeting Jin, a quiet, ordinary orphan (which means he MUST be important) and Yue-Shi, the immortal Son of the Sun and the Moon (who tells long, boring stories), it's REALLY tough to behave...then the alarm sounds!
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The monks at Flame Spire Monastery are all set to light their fires to summon spirits in their defense. Bunny knows the spires are rigged, though...it's what she would do. But it's all good, 'cause Bunny's stopped two of the pyre-lighters, and Kyoko stopped one (despite Bunny throwing her off a roof), and Jin's stopped the...fourth...didn't he...?
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Despite Bunny, Kyoto and Jin's best efforts, one of the monastery's booby-trapped flame spires has been lit, summoning a horde of demons who seek the Pearl of Wisdom. With the trio dangling from a collapsing bridge over a deep ravine, a vicious chimera at Jin's arm, Jin makes the ultimate sacrifice...but will Bunny let him get away with it?
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Pursued by demons summoned by the booby-trapped signal fires of Flame Spire Monastery, Jin attempted the ultimate sacrifice to save Kyoto and Bunny, but now it appears Bunny has done so in his place. Now he and Kyoto must face the menace of the monk Yue-Shi without their kooky but deadly capable companion!
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Bunny, Kyoto, and Jin enter the town of Fengmen, but rapidly find themselves surrounded by angry locals, including a thief whom Bunny tricked earlier. Our heroes (well, protagonists) quickly start kicking tail, but darn it, at least one of these guys just won't stay dead!
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Bunny squares off against a mighty foe of the mindscape, a being who has captured Jin and Kyoto, plotting to tap Jin's vast power to preserve her existence and keep herself strong. But Bunny actually IS smarter than she lets on, and just needs to--aw, crud, why'd somebody wake her up?
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Having returned to the real world, (such as it is), Bunny manages to reunite with Jin and two assassins who are no longer out to kill her, and she does NOT want that moment spoiled by an evil entity controlling an entire town's minds to get Jin. Then she learns said entity has hurt Kyoto. NOW she's mad.
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