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All the monsters, creatures, and ghosts the world believes to exist only in storybooks and fairytales are actually out there--until Quinn and his ragtag band of monster hunters find and kill them. Quinn's hunters all have their own motivations. Some do it for Queen and Country. Most do it for revenge... Big Game Hunters is a fun, fast-paced romp around the Victorian world with a disparate band of monster hunters who take on real and invented mythological creatures, as well as denizens of traditional folklore from around the British Isles and beyond. In The Tale of the Lizard Baron, Quinn and the others rid the world of a Troll from the Scottish Highlands before setting sail to a small Prussian state to save a town from a mysterious evil.
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All the monsters, creatures, and ghosts the world believes to exist only in storybooks and fairytales are actually out there--until Quinn and his ragtag band of monster hunters find and kill them. Quinn's hunters all have their own motivations. Some do it for Queen and Country. Most do it for revenge... Big Game Hunters is a fun, fast-paced romp around the Victorian world with a disparate band of monster hunters who take on real and invented mythological creatures, as well as denizens of traditional folklore from around the British Isles and beyond. In The Tale of the Lizard Baron, Quinn and the others rid the world of a Troll from the Scottish Highlands before setting sail to a small Prussian state to save a town from a mysterious evil.
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All the monsters, creatures, and ghosts the world believes to exist only in storybooks and fairytales are actually out there--until Quinn and his ragtag band of monster hunters find and kill them. Quinn's hunters all have their own motivations. Some do it for Queen and Country. Most do it for revenge... Big Game Hunters is a fun, fast-paced romp around the Victorian world with a disparate band of monster hunters who take on real and invented mythological creatures, as well as denizens of traditional folklore from around the British Isles and beyond. In The Tale of the Lizard Baron, Quinn and the others rid the world of a Troll from the Scottish Highlands before setting sail to a small Prussian state to save a town from a mysterious evil.
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All the monsters, creatures, and ghosts the world believes to exist only in storybooks and fairytales are actually out there--until Quinn and his ragtag band of monster hunters find and kill them. Quinn's hunters all have their own motivations. Some do it for Queen and Country. Most do it for revenge... Big Game Hunters is a fun, fast-paced romp around the Victorian world with a disparate band of monster hunters who take on real and invented mythological creatures, as well as denizens of traditional folklore from around the British Isles and beyond. In The Tale of the Lizard Baron, Quinn and the others rid the world of a Troll from the Scottish Highlands before setting sail to a small Prussian state to save a town from a mysterious evil.
→ more
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All the monsters, creatures, and ghosts the world believes to exist only in storybooks and fairytales are actually out there--until Quinn and his ragtag band of monster hunters find and kill them. Quinn's hunters all have their own motivations. Some do it for Queen and Country. Most do it for revenge... Big Game Hunters is a fun, fast-paced romp around the Victorian world with a disparate band of monster hunters who take on real and invented mythological creatures, as well as denizens of traditional folklore from around the British Isles and beyond. In The Tale of the Lizard Baron, Quinn and the others rid the world of a Troll from the Scottish Highlands before setting sail to a small Prussian state to save a town from a mysterious evil.
→ more
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All the monsters, creatures, and ghosts the world believes to exist only in storybooks and fairytales are actually out there--until Quinn and his ragtag band of monster hunters find and kill them. Quinn's hunters all have their own motivations. Some do it for Queen and Country. Most do it for revenge... Big Game Hunters is a fun, fast-paced romp around the Victorian world with a disparate band of monster hunters who take on real and invented mythological creatures, as well as denizens of traditional folklore from around the British Isles and beyond. In The Tale of the Lizard Baron, Quinn and the others rid the world of a Troll from the Scottish Highlands before setting sail to a small Prussian state to save a town from a mysterious evil.
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In a Victorian steampunk world, monsters and creatures of the night are not going to fit in. Someone has to round them up and put them away. That's the job of the Big Game Hunters, a rag-tag band of Steampunk Victorian monster hunters with mad skills, blunderbusses and a nose for trouble. In their first complete 3-part adventure, they exterminate a creature in the Scottish Highlands only to discover their reward is a trip to a seemingly deserted Prussian village courtesy of their mysterious benefactor in the Queen's Directorate. All is not as it seems and the Lizard Baron threatens to stop the Big Game Hunters almost as soon as they've started.
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The Doorkickers are an elite team from the Enhanced Services Directorate, a secret government organization that researches and fights the paranormal and supernatural. They're SEAL Team 6 if SEAL Team 6 fought Lovecraftian horrors. This issue hits the ground running and doesn't hold back on spectral-charged Reaver Rounds when it comes to fighting extra-dimensional entities!
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Marcy Madison: Valedictorian at Columbia University. She has a few black belts. And she has a nifty superpower. Marcy's got it going on, and she's ready to do her part to make the world a better place. But will the New Sentrymen accept her into their team of superheroes?
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After being rejected by the New Sentrymen, Marcy decides to create her own superhero team. And it's going to be all women. Since she can't think of a better way, she places an ad on Craigslist. Of course she might get a few crackpots. But they aren't nearly as unsettling as the real McCoy.
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Reaching out via craigslist to anyone who wants to be a superhero might not be the best way to contact superheroes. You know who you contact? Nut-jobs. Lots of cuckoo-crackers nut-jobs with major personal issues. Marcy begins to realize that this may be what a superhero is. And she may not want to count herself as one of them.
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Marcy begins to doubt that the superhero world is one she wants to get into. But when she finds herself in the middle of a bank robbery perpetrated by none other than her childhood idol Thundergirl, she knows exactly who to call. But can a collection of crackpots and misfits become a superhero team in the midst of a crisis?
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Marcy knows a secret. Xenon, the noble, mysterious alien robot and unofficial leader of the New Sentrymen, is actually Jason Proffitt in a high-tech suit. Of course, it's really just a clever secret identity. And after all, Jason is awfully cute. But is that all there is to it? Do Jason's deceptions go further? And if so, does that mean Marcy made her team complicit?
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Marcy discovers that, far from making the world a better place, her team has unwittingly carried out corporate espionage for Jason Proffitt. Now she must confess her failings, and convince her disgruntled team to seek out the only person who knew of Jason’s duplicity and might have a plan. They must free Thundergirl from Ultra-Max prison.
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Marcy and her team celebrate their first success, but soon find the their bond tested. Haunted by their own past failures and regrets, the heroines find themselves revealing their dark sides, with disastrous results. Marcy wonders if all heroes have inner demons, and if this is what really defeats them.
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Marcy knows a secret. Xenon, the noble, mysterious alien robot and unofficial leader of the New Sentrymen, is actually Jason Proffitt in a high-tech suit. Of course, it's really just a clever secret identity. And after all, Jason is awfully cute. But is that all there is to it? Do Jason's deceptions go further? And if so, does that mean Marcy made her team complicit?
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After being bitten by a strange girl, Renee has been changing... So she recruits the Moonlighters to solve her werewolf problem. But she finds out 1) They help monsters, not hunt them and 2) The Moonlighters are a team of werewolves themselves!
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The Moonlighters face down against some bullying punk rockers. Plus, Renee learns more about being a werewolf from her roommates, but will she be able to handle her new life?
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The Moonlighters need Renee to take on her first solo job -- tutoring a stressed out teenager. Simple, right? Oh, did we mention said student is A MEDUSA??
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Mr. First, eternal protector of mankind, faces his greatest enemy in Mr. First #0. In the First Age, an era of monsters and gods, Daryan Adan was created first of all mankind. Now he fights a losing battle for the Children of Light against the forces of shadow and chaos. Will the abomination Aram Syn and his dark horde make Mr. First's first war... his last?
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Mapped to Jospeh Campbell's Hero Cycle, Shon C. Bury's Nox is a self-aware low fantasy populated equally by mystical gurus, Everyman characters, and dark forces bent on tipping our mundane world into shadows. Nox is as influenced by Robert Graves' White Goddess and Jeremy Narby's Cosmic Serpent as Joseph Campell's The Hero With a Thousand Faces. Come join us on this epic road trip to end all epic road trips.
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Mapped to Jospeh Campbell's Hero Cycle, Shon C. Bury's Nox is a self-aware low fantasy populated equally by mystical gurus, Everyman characters, and dark forces bent on tipping our mundane world into shadows. Nox is as influenced by Robert Graves' White Goddess and Jeremy Narby's Cosmic Serpent as Joseph Campell's The Hero With a Thousand Faces. Come join us on this epic road trip to end all epic road trips.
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Mapped to Jospeh Campbell's Hero Cycle, Shon C. Bury's Nox is a self-aware low fantasy populated equally by mystical gurus, Everyman characters, and dark forces bent on tipping our mundane world into shadows. Nox is as influenced by Robert Graves' White Goddess and Jeremy Narby's Cosmic Serpent as Joseph Campell's The Hero With a Thousand Faces. Come join us on this epic road trip to end all epic road trips.
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Mapped to Jospeh Campbell's Hero Cycle, Shon C. Bury's Nox is a self-aware low fantasy populated equally by mystical gurus, Everyman characters, and dark forces bent on tipping our mundane world into shadows. Nox is as influenced by Robert Graves' White Goddess and Jeremy Narby's Cosmic Serpent as Joseph Campell's The Hero With a Thousand Faces. Come join us on this epic road trip to end all epic road trips.
→ more
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Mapped to Jospeh Campbell's Hero Cycle, Shon C. Bury's Nox is a self-aware low fantasy populated equally by mystical gurus, Everyman characters, and dark forces bent on tipping our mundane world into shadows. Nox is as influenced by Robert Graves' White Goddess and Jeremy Narby's Cosmic Serpent as Joseph Campell's The Hero With a Thousand Faces. Come join us on this epic road trip to end all epic road trips.
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