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It has been untold years since the Giants-That-Were disappeared, leaving behind the animals forever changed by their strange science. Now, granted the gifts of intelligence and self-awareness, the valiant Hamster Aquatic Mercenaries struggle to keep their horde alive in the dangerous new world.   In The Underfoot: The Mighty Deep, H.A.M. has been hired to save their badger allies from dangerous flooding, but first they'll need new recruits. Only the best of the best can join the ranks of H.A.M., and the colony's most ambitious young hamster pups compete for their chance at glory and prestige. Those who succeed, however, soon discover that life outside their burrow is not the grand adventure they imagined, but instead find a world of deadly threats and conflicting stories about their species' origins. Combining heroic battles, dark mysteries, and heartfelt friendships, The Underfoot: The Mighty Deep is the beginning of an epic sci-fi trilogy chronicling the animal kingdoms left to rise and fall in the absence of the Giants-That-Were. When the hamsters learn the truth about their past, will they find the strength to overcome the forces aligning against them, or will their tiny horde be wiped from the earth? "Starts fast and keeps running, with a world I could believe, characters I truly cared for, and an adventure full of action and twists that kept me turning the pages!" - Paul Tobin "Underfoot is a fast-paced adventure in the tradition of military action tales like The Dirty Dozen or Where Eagles Dare, with the astonishingly plausible twist that the heroes are a hard-as-nails mercenary team of fluffy hamsters. I thoroughly enjoyed every suspenseful moment reading this book!" - Colleen Coover "The Underfoot is an over-the-top great adventure, a thrill ride with heart. The story pulls you in and the characters keep you cheering them on. Oh yeah, so they're hamsters. Cute little fluffy hamsters, right? Wrong. Do not underestimate them. Great premise, great story, great art, and the only not-so-great part is having to wait for the next volume." - Esther Friesner, author of Princesses of Myth series
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A standoff between the Italian navy and a migrant vessel leaves Meath struggling with a patriotic duty that made more sense in the fantasy Assante created. Even a violent militia group called the Knights of Albion are accepted as patriots in this new country Spode envisions. Buried under black propaganda that villainizes the hurting, Meath is forced to clash with reality, including the appearance of Myers's mother, while Gilmour and Coal uncover the truth behind twisted Foresight experiments.
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Shanghai, November 1937. Yaya, the eight-year-old daughter of a diamond merchant, lives a life of luxury in the French Concession in Shanghai. Her one great passion is the piano. While she is preparing for an important audition, her father decides that the family must leave town in the face of the imminent Japanese invasion. The evening before all the family is to leave, stubborn Yaya, unaware of the danger, runs away in an attempt to make it to her audition come what may. On the way, in the midst of the crowd fleeing the Japanese offensive, She is caught in a bombardment. She owes her life to Tuduo, a street urchin who discovers her unconscious in the ruins of a house. With his help, Yaya learns that her family fled for Hong Kong without her, and she determines to go join them there right away. Tuduo begins to dream about what his life would be like if Yaya's parents welcomed him and his little brother into their beautiful home. He decides to go along with Yaya on her long and perilous journey. But before he can do anything, he must escape from the clutches of Zhu, who runs a gang of homeless boys. When Zhu learns that Tuduo's little protégée is from a very wealthy family, he comes up with a Machiavellian plot to kidnap her and collect a ransom. Tuduo and Yaya barely manage to get away and head off for the south. But Zhu, a heartless outlaw, doesn't give up so easily and comes after them, driven by his high hopes of cashing in on the ransom scheme. This nine-volume series chronicles their long journey fraught with perils. The children meet all sorts of people, both friendly and wicked, as they travel toward Hong Kong. Yaya and Tuduo are different in every way: social background, character, dreams, and desires. These children learn many growing lessons along the way, not the least of which is to judge a person on their character, not their social or financial status. The gloom of war, its absurd tragedy, gives way to the incredible capacity of youth to overwhelm grim reality. Imagination is the only thing these children have to defend themselves against adults who are like the ogres, evil fairies, or good witches of bedtime tales. Their imagination gives the story a touch of poetry, while humor brings a lighter touch to a story that is steeped in genuine historical tragedy.
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Filming begins on Elvira’s gill monster romance, and she has some questions about her scaly paramour. Why doesn’t he ever speak? Why is he never out of makeup? The Mistress of the Dark discovers that “Love Means Never Having to Say You’re Soggy”, in the second ridiculous issue of this special four-part miniseries.
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A team of highly-trained, superpowered Agents were sent on a routine mission. Their task: kick ass and deliver justice to an army of violent gangs! Then the world went dark. And all hell broke loose. Now, without their devastating Skills and advanced Agency tech to aid them in a fight, the Agents must face a city gone mad and a ruthless enemy determined to bring the world to its knees, one city at a time. Chaos reigns as five lone heroes fight to restore order and save lives in this high-octane adventure set in the world of the critically-acclaimed Crackdown video game franchise.
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Turok and Andar are on the verge of solving the secrets of the Lost Valley, if they can just avoid becoming dinner for hungry dinosaurs! Meanwhile, the cavalry soldiers might betray the brothers in order to find a way home, the mysterious bounty hunter reveals his true (and shocking!) nature, and Turok comes face to face with a woman who could become his greatest ally ... or his worst enemy! Classic adventure for a classic creative team!
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When a young John Wick embarks upon an epic vendetta, he comes up against a strange, powerful community of assassins and must learn how to master the rules that guide their lethal business. What are the Three Bills? Who is Calamity? And why is John Wick seeking vengeance?
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A crime story with a twist. The brutal slaying of two police officers guarding a material witness pins detectives Alphonse and Maynard against their toughest adversary yet. But as they get further into their investigation, they uncover a leak inside the police department known only as "Stiletto."    What appears to be a gritty police drama takes unpredictable turns as our heroes race against the clock to solve this double homicide and flush out the mole who puts them all at risk to the criminal underworld.
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This month, be careful not to get caught in the weeds as our adventurers come to the aid of a woodcutter who's heard that an evil green wyrmling is haunting his forest. Then try our fey-realm site & setting, learn about homebrew gaming, reimagine classes, and more!
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Lost in Christmas Town and surrounded by delicious baked treats and tasty snacks, poor Zero's hunger got the better of him and he ended up biting off more than he could chew. Now he's trapped with the grumpy Mr. Myzer, the only person in town who hates Christmas! He must have a good reason to be so melancholy with so much joy and delight around him, but what could it be? Back in Halloween Town, Jack is so worried about his best friend that he reluctantly sends Lock, Shock, and Barrel on a mission to get him back. Surely this time they'll take the job seriously and won't let shenanigans and tomfoolery distract them from bringing Zero straight home. ...right?
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