Refine Results
Sci-Fi
View Preview
October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to destruction for its own sake. The impulse behind this frenzied holiday is alive and well in the 22nd century. But mischief in the Age of Nanotechnology is complicated. For young vandals Bardo, Shiyu, and Dwyer, visionary tactics may not be enough. To keep the spirit of their egg-throwing forebears alight, perilous alchemy is required. Unleashing such power will bring enemies, and open an abyss that could swallow its makers whole...
→ more
View Preview
First issue! "Witching Time!" October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated. For young vandals Bardo, Shiyu, and Dwyer, visionary tactics may not be enough. To keep the spirit of their egg-throwing forebears alight, perilous alchemy is required. And unleashing such power will bring enemies, and open an abyss that could swallow its makers whole.
→ more
View Preview
Part Two! "Brief Candle" October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated. For young vandals Bardo, Shiyu, and Dwyer, visionary tactics may not be enough as they continue their Devil's Night adventure.
→ more
View Preview
Part Three! "When Churchyards Yawn" October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated. For young vandals Bardo, Shiyu, and Dwyer, visionary tactics may not be enough. To keep the spirit of their egg-throwing forebears alight, perilous alchemy is required. And unleashing such power will bring enemies, and open an abyss that could swallow its makers whole.
→ more
View Preview
Exciting conclusion! October 30th, 2151. Devil’s Night. Traditionally a celebration of havoc, the night before Halloween has long been dedicated to spray paint and fire, to the destruction of property for its own sake. And the impulse behind this frenzied "holiday" is alive and well in the 22nd century. But mischief in the futuristic Age of Nanotechnology is complicated. For young vandals Bardo, Shiyu, and Dwyer, visionary tactics may not be enough. To keep the spirit of their egg-throwing forebears alight, perilous alchemy is required. And unleashing such power will bring enemies, and open an abyss that could swallow its makers whole.
→ more
View Preview
Second issue of a faithful adaptation of the classic novel from Mary Shelley. Based on the original story itself rather than the various cinematic films, this is a rendition of Frankenstein, the haunting and sophisticated tale that you have not seen before. Frankenstein (the name of the doctor and not of the monster itself!) is truly one of the great tragedies of literature. Shunned by his creator, the monster is forced to find acceptance in a world that is both confusing and frightening to him. The monster becomes enraged at the treatment that he receives and seeks revenge against mankind which has rejected and tormented him merely because he was different. Join writer Eric Jackson and artist Charles Yates as they conclude the psychological horror that is Frankenstein.
→ more
View Preview
In a future society where the rules are enforced by an Orwellian society during the daytime and the gangs of rebellious youth at night, Orlak finds himself wandering aimlessly with no memory of his past life. Having escaped from the retention area simply known as the Center, Orlak horrifyingly discovers that his hands have been replaced by metal claws. But this is only the beginning to Orlak’s nightmare for he is suffering from black out spells and every time he passes out and awakens, he finds a dead body nearby. Is he a mad man or a murderer...or both? And why was this done to him?
→ more
View Preview
The Raven Chronicles: A team of unique paranormal investigators under the guidance of the mysterious Edgar Allen Raven search for answers in strange situations and bizarre cases when their specialties are needed and the authorities are without a 'normal', rational clue. From spontaneous human combustion to mind control powers, from UFO's to vampires, the members of Raven Inc. only think they've seen it all. And not all of them within the group agree on the causes or solution. It's the X-Files meets Mission Impossible in the world of the paranormal. "Bloodfire". The Raven team is called in to investigate an inexplicable wave of deaths caused by spontaneous human combustion. As they begin to explore the cases, they cross paths with the mysterious Vampire Killers. Somehow the cases are linked and it becomes a matter of life and death as the Raven team races to find a connection.
→ more
View Preview
"The Landing Zone". It's typical small town USA where good old traditional values are still the benchmark for a way of life. That is, until "it" was built....The Landing Zone. A beacon to worlds on the outer limits of space that mankind was now prepared to offer its hospitality and welcome the visitors from beyond. The Raven Inc. team is called in to investigate the numerous sightings of UFO's in Ellentown, WI. With both skeptics and believers among the Raven members, will the investigation lead to a new era of mankind or will The Landing Zone prove to be built of only hopes and dreams?
→ more
View Preview
"The Rain People". As the Raven group travels to Brazil for extradition of an escapeed prisoner, they discover that the escapee claims to have unique powers. When the team ventures into the Amazon jungle, they discover a new society of "enhanced" people who believe they are the hope for the evolution of mankind. Can Raven Inc. hope to escape especially when one of their own team is designated as one of these "Rain People?"
→ more
1 - 10 of 37 results