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The survivors of the arcade zombie apocalypse only escaped the carnage by jumping onto a GeoNeo arcade cartridge. Little did they suspect the zombie virus would be able to follow them! What began in the arcades comes to the living room, as the zombie game sprites stalk and devour hapless 16-bit characters! The DigiZombies are coming. Without "pause". With no way to "reset" the situation. And there is nothing that can "save" the game!
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The zombified 16-bit console memory card has lain dormant in a thrift store bargain bin for a year now, with its horrible curse a long-lost save game. Meanwhile, a new 32-bit console has been released! Its denizens start to enjoy the benefits of "full-motion video" and "blaster processing", when the new memory card burns out. The system can take older cards, though, and wouldn't you know it, a certain zombie game-character-infested memory card was just put on sale!
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The zombified 16-bit console memory card has lain dormant in a thrift store bargain bin for a year now, with its horrible curse a long-lost save game. Meanwhile, a new 32-bit console has been released! Its denizens start to enjoy the benefits of "full-motion video" and "blaster processing", when the new memory card burns out. The system can take older cards, though, and wouldn't you know it, a certain zombie game-character-infested memory card was just put on sale!
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Fred Perry (Gold Digger, Zombie Kid Diaries, Action Time Buddies) and David Hutchison (Biowulf, Mischief and Mayhem, Steamcraft) team up to provide the most pixelated presentation of putrefied panic to grace the printed page! Zombies are roaming the streets, and no one is safe from being converted or devoured! The graphics may be low-res, but the terror's strictly high-def!
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Brian Denham, the creator of Steam Queens; artist of Ironman: Hypervelocity, the X-Files and Green Hornet comics; and regular mainstay of the Victorian Secret specials treks into undiscovered steampunk country with Airship Enterprise! Captain Janus Tibbs and her intrepid airship crew are assigned to investigate a distress call from a research vessel. Upon reaching their destination, they encounter a huge field of floating debris-which attacks their scout ships as they navigate through it!
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Searching the field of floating debris, the away team encounters a secret cult trying to resurrect the sky father, Damballah the air kraken. As the cult takes control of the away team, Captain Tibbs quickly discovers her resistance to their mind control may be futile!
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A severely damaged Enterprise withdraws from combat against Damballah the Sky Kraken. Forced to land amid the pirate flotilla of Puerto De Los Muertos, Captain Tibbs must unite notorious criminals into an armada to mount a counterstrike and rescue her stranded landing party!
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The climactic conclusion to the four-issue miniseries! Captain Tibbs finds herself unexpectedly drawn to the plight of Damballah the Sky Kraken, and she maneuvers the Airship Enterprise to protect the creature from an army of sky pirates hell-bent on its destruction!
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A trio of noble sisters, all mighty mages and steam-tech experts, use their wits and combat savvy to aid their teammates in a dungeon quest gone horribly wrong. Then they must face a smug emperor and his warrior hordes in a Colosseum of Carnage! Rod Espinosa, steampunk story-weaver extraordinaire, forges a world of grand adventure, where magic and mechanisms mix marvelously!
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A trio of noble sisters, all mighty mages and steam-tech experts, continue to use their wits and combat savvy to face down a smug emperor and his warrior hordes in a Colosseum of Carnage! Rod Espinosa, steampunk story-weaver extraordinaire, forges a world of grand adventure, where magic and mechanisms mix marvelously!
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